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General Tabletop Discussion
*TTRPGs General
Summoned creature psychology
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<blockquote data-quote="kigmatzomat" data-source="post: 1509295" data-attributes="member: 9254"><p>In the game I run, I have all Summon Monsters summon an extra-planar servitor while Nature's Ally calls on the archetype of the given animal (aka a totem spirit of some fashion). Non-sentient servitors generally have all the powers and less of the personality in most cases. I assume the clerical variants' servitors wander around their god's demense while the arcane casters, ummm, borrow the divine types using various words of Power they are compelled to obey without question. (Basically, they been hacked)</p><p></p><p>What gets interesting is that the sentient creatures use their own priorities when given broad orders. A summoned Lantern Archon sent against the party <em>detected</em>, shouted "Evil!" in a high pitched voice, and began zapping the rogue (the only evil creature in the party). Not given any other orders, the archon was happy to continue blasting away at the rogue, who was getting mighty unhappy at the continuous nuisance pain. (It's now a running gag "Let loose the archons of heaven and cry 'Evil!") </p><p></p><p>By the same token, a demon will go for a paladin or cleric of good over an evil or neutral character, as long as there's no specific risk involved in attacking them over anyone else. Evil summoned creatures are more likely to go after the weak (or weak appearing) opponents unless specifically directed. </p><p></p><p>Summoning something and yelling "help us!" gets real interesting with the more powerful monsters. </p><p></p><p>On an unrelated aspect, anyone have names for groups of summoned creatures? We have constellations of archons, storms of arrow hawks, and boatloads of celestial dire bears (How many dire bears does it take to capsize a boat? Usually just the one)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1509295, member: 9254"] In the game I run, I have all Summon Monsters summon an extra-planar servitor while Nature's Ally calls on the archetype of the given animal (aka a totem spirit of some fashion). Non-sentient servitors generally have all the powers and less of the personality in most cases. I assume the clerical variants' servitors wander around their god's demense while the arcane casters, ummm, borrow the divine types using various words of Power they are compelled to obey without question. (Basically, they been hacked) What gets interesting is that the sentient creatures use their own priorities when given broad orders. A summoned Lantern Archon sent against the party [i]detected[/i], shouted "Evil!" in a high pitched voice, and began zapping the rogue (the only evil creature in the party). Not given any other orders, the archon was happy to continue blasting away at the rogue, who was getting mighty unhappy at the continuous nuisance pain. (It's now a running gag "Let loose the archons of heaven and cry 'Evil!") By the same token, a demon will go for a paladin or cleric of good over an evil or neutral character, as long as there's no specific risk involved in attacking them over anyone else. Evil summoned creatures are more likely to go after the weak (or weak appearing) opponents unless specifically directed. Summoning something and yelling "help us!" gets real interesting with the more powerful monsters. On an unrelated aspect, anyone have names for groups of summoned creatures? We have constellations of archons, storms of arrow hawks, and boatloads of celestial dire bears (How many dire bears does it take to capsize a boat? Usually just the one) [/QUOTE]
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