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Summoned creature + trap
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<blockquote data-quote="PrinceZane" data-source="post: 1998813" data-attributes="member: 24195"><p>I was thinking of a trap for the boss fight for a campain and being new to the DM side of things, I wanted to make sure this was all "legit" and whatnot.</p><p></p><p>The characters enter the room where a cleric and sorc are opposite conversing. At the sight of the players, the sorc casts darkvision on the cleric, and the cleric casts deeper darkness (as readied actions to do so against any "enemy" to the NPCs). 1-2 of the party members have darkvision, but the other 5 or so don't. As the assassin rogue charges to the casters (which I'm assuming he'll do), he triggers a breakaway floor leading to a spiked pit in the middle of the floor (between PCs and NPCs), with a second trap containing a silence spell cast in the pit to cancel out the chance of the PC yelling/screaming for help, etc. If the PC's see the trap, the cleric casts summon monster 5 for a celestrial brown bear to come attempt to bull rush one of them in.</p><p></p><p>A few things come to mind however:</p><p>1. First off, are the mechanics of the trap correct, or is this even possible/constructed right?</p><p>2. How big is the hole a PC/NPC can fall into in a pit trap: 5x5, 10x10, whatever I want... ?</p><p>3. If the assassin were going into battle, traps being the last thing on his mind, and triggers the trap, would he be granted the typical reflex save to avoid, or is the save denied because he's "caught completely offguard"?</p><p>4. Would anyone else that hit the pit that doesn't have darkvision be required a save to avoid the trap if they don't even know its there (assuming it's after the trap has been triggered)?</p><p></p><p>As I said, I'm still very new into the DM side of things, feel free to any comments (good or harsh), just provide reasoning as to why its correct/errored.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="PrinceZane, post: 1998813, member: 24195"] I was thinking of a trap for the boss fight for a campain and being new to the DM side of things, I wanted to make sure this was all "legit" and whatnot. The characters enter the room where a cleric and sorc are opposite conversing. At the sight of the players, the sorc casts darkvision on the cleric, and the cleric casts deeper darkness (as readied actions to do so against any "enemy" to the NPCs). 1-2 of the party members have darkvision, but the other 5 or so don't. As the assassin rogue charges to the casters (which I'm assuming he'll do), he triggers a breakaway floor leading to a spiked pit in the middle of the floor (between PCs and NPCs), with a second trap containing a silence spell cast in the pit to cancel out the chance of the PC yelling/screaming for help, etc. If the PC's see the trap, the cleric casts summon monster 5 for a celestrial brown bear to come attempt to bull rush one of them in. A few things come to mind however: 1. First off, are the mechanics of the trap correct, or is this even possible/constructed right? 2. How big is the hole a PC/NPC can fall into in a pit trap: 5x5, 10x10, whatever I want... ? 3. If the assassin were going into battle, traps being the last thing on his mind, and triggers the trap, would he be granted the typical reflex save to avoid, or is the save denied because he's "caught completely offguard"? 4. Would anyone else that hit the pit that doesn't have darkvision be required a save to avoid the trap if they don't even know its there (assuming it's after the trap has been triggered)? As I said, I'm still very new into the DM side of things, feel free to any comments (good or harsh), just provide reasoning as to why its correct/errored. Thanks. [/QUOTE]
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