Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Summoner First Worlder Archtype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 5956634" data-attributes="member: 29746"><p>Pull in a few Druid spells, would be the most obvious way. Stuff that's mostly Conjuration-oriented, like <em>Fire Seeds</em>- though there aren't a lot of Druid Conjuration spells, so perhaps extend it to non-Conjuration stuff that's obviously Druidish such as<em> Entangle</em> and <em>Goodberry</em>. Maybe grant a couple of minor Druid abilities that make some sense, like Woodland Stride, instead (or in addition).</p><p></p><p>Alternately, you could improve the Archetype by going a different way: really play up the Fey aspect of it by making the Summoner himself/herself more Fey-like. Again, I think changing the spell list is the best place to do this; add some Enchantments to the list and you've pretty much got it- I'm thinking the <em>Charm</em> suite, <em>Confusion</em>, and maybe some Illusions as well like <em>Rainbow Pattern</em>. Also grant the Summoner an extra bonus on Will saves against such effects, and/or against the Confused condition since Fey are closely associated with (causing mortal) insanity in folklore.</p><p></p><p>Summoner is a pretty powerful class in the standard form, so even a nerfed one can be pretty strong. If you want to make the Archetype "viable," you shouldn't have to do major changes- just a few minor tweaks. Additions to the spell list are an especially good way to pull this off because the Summoner has limited spell knowledge- sure, there are always Wands and Scrolls, but face it, there's also Use Magic Device for those in the standard Summoner's case (and it's even a class skill). So adding a few spells to the list isn't a large power boost, but you can really change the flavor with some carefully-chosen additions.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5956634, member: 29746"] Pull in a few Druid spells, would be the most obvious way. Stuff that's mostly Conjuration-oriented, like [I]Fire Seeds[/I]- though there aren't a lot of Druid Conjuration spells, so perhaps extend it to non-Conjuration stuff that's obviously Druidish such as[I] Entangle[/I] and [I]Goodberry[/I]. Maybe grant a couple of minor Druid abilities that make some sense, like Woodland Stride, instead (or in addition). Alternately, you could improve the Archetype by going a different way: really play up the Fey aspect of it by making the Summoner himself/herself more Fey-like. Again, I think changing the spell list is the best place to do this; add some Enchantments to the list and you've pretty much got it- I'm thinking the [I]Charm[/I] suite, [I]Confusion[/I], and maybe some Illusions as well like [I]Rainbow Pattern[/I]. Also grant the Summoner an extra bonus on Will saves against such effects, and/or against the Confused condition since Fey are closely associated with (causing mortal) insanity in folklore. Summoner is a pretty powerful class in the standard form, so even a nerfed one can be pretty strong. If you want to make the Archetype "viable," you shouldn't have to do major changes- just a few minor tweaks. Additions to the spell list are an especially good way to pull this off because the Summoner has limited spell knowledge- sure, there are always Wands and Scrolls, but face it, there's also Use Magic Device for those in the standard Summoner's case (and it's even a class skill). So adding a few spells to the list isn't a large power boost, but you can really change the flavor with some carefully-chosen additions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Summoner First Worlder Archtype
Top