Summoner help

Sir Draconion

First Post
looking for feats,pretige classes and magic items to expand on the class beyond augment summon
try to keep it wotc books, 3rd party can be hard to find
 
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After Spell Focus, Greater Spell Focus and Augment Summoning, Point Blank Shot and Precise Shot are good feats for all your ranged touch spells like the lesser orbs and orbs from Complete Arcane and Melf's acid arrow. Skill Focus (concentration) would be good when you take damage while casting your 1 round summon monster spells.

As for prestige classes, only take those that give you +1 level in spellcasting each level. Alienest might be a good choice because you can summon pseudonatural monsters.
 

Alienist has a rather harsh limitation in 3.5's Complete Arcane revision.

You can no longer summon non-templated creatures. So all the odd-ball Mephits, Howlers, Elementals, and anything else on the list that isn't a "Fiendish" or "Celestial" whatever isn't available.

It's not a big deal at lower levels -- and Pseudonatural *IS* a great template -- but it SEVERELY limits your options at the high end.
 

well maybe i should have narrowed down my ? to just summoner
you know like maybe something that alows you to equip your creatures or add templets to lower summons
something like cast Monster Summon 3 to get one MS1 creature but with a LA +2 template
or for same monster summoned every time " i summon Bob the celestial bager" you can give him magic items to make him better with out having to go thier home plane

prestige class
each lvl learn a new teplate to add to your summoned monsters

somthing like that any one out there know of something like this?
 

Consider replacing some of the monsters on the monster-summon list with other monsters utilizing equallent Level Adjustment templates. I created a 1st level Human Cleric with the Summoning domain and then poured through all my books looking for templates on par with what what the Planner Handbook and Manual of the Planes said were roughly equal power. I then applied those templates to the creatures (after using the base <non celestial or fiendish> profile). Created for some interesting but still fairly balenced creatures. I Only did it for 1st level good (I left a couple as celestial) monster summon list. I already applied the Augment Summoning template as well.

Spell Focus [Conj.], Augment Summoning, Summoner Domain bonus of +2 Caster Level on summoning spells makes for a rather impressive 1st level summoner (rem. Human Cleric).

if requested I can send the word file <gotta dig it out>.

BTW Sir Draconion, The Planner handbook has a small blurb about about alternate summoned monsters at (I belive) The back of the monsters section. As far as I Know, nothing really prevents you from swapping out one of the normal monster summon monsters for a different one (which was basically what I did).
 

Check out the Planar Handbook, it has some more information on summoned creatures.

Personally, I really don't like the idea of equiping summoned creatuers with items that they get to take with them. It cuts down on the total treasure that the group gets, and just doesn't really make sense.

Frostburn had a feat that allows you to summon creatures that deal an additional 1d6 cold damage on attacks (I think). The feat should be pretty easy to adjust for any other elemental damage.

It also depends on whether you are playing a divine or arcane caster. Divine casters seem to have some better options (I think there are a couple in the Complete Divine) while arcane summoners are pretty limited (I guess because they aren't limited to only good or evil creatures depending on thier alignment).
 

Unearthed Arcana had a few options for arcane Summoners. The one I remember was that, in exchange for giving up the ability to ever summoning a familiar, their Summon Monster spells became standard action casting times instead of full round casting times.

My copy is upstairs and I'm way too lazy to go get it right now, or I'd list the other options too.

-Dave
 

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