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<blockquote data-quote="Rackhir" data-source="post: 3526856" data-attributes="member: 149"><p>Alienist is a decent PrC for summoners with one hidden drawback. The True Strike that the summons gain from the template is extremely helpful since it pretty much guarentees at least one hit for the summoned creature. The drawback is that as the class is written, you can't summon anything that isn't fiendish/celestial (since that template is replaced by the pseudonatural template). </p><p></p><p>This can hurt especially at higher levels where elementals are among your best summons. </p><p></p><p>Another note, the Pseudonatural template DOES change the type of creature so that "Animal Growth" an extremely powerful enhancement for summoned animals does not work on them since it only affects animals.</p><p></p><p>My DM lets me summon non-templated creatures as normal with no template. Some people feel that allowing the caster to add the pseudonatural template to the non-templated creatures is too powerful. I don't really think so since the true strike is the only thing from the template that really makes much of a difference and that's only for one attack.</p><p></p><p>Druids are potentially extremely powerful summoners. Summon Nature's Ally (SNA) creatures are generally obtained a full level earlier than with SM spells. This is especially good, since generally the optimal choice for summoning is to get 1d3 creatures from the next level down. So that Druids can essentially get a d3 of a monster vs a single monster for a Wiz/Cleric. This is on top of full spell casting, decent HD, wildshape and the ability to substitue SNA spells. </p><p></p><p>The only drawback to druids is the lack of a rapid summoning option which makes a HUGE difference to the viability of a summoner.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3526856, member: 149"] Alienist is a decent PrC for summoners with one hidden drawback. The True Strike that the summons gain from the template is extremely helpful since it pretty much guarentees at least one hit for the summoned creature. The drawback is that as the class is written, you can't summon anything that isn't fiendish/celestial (since that template is replaced by the pseudonatural template). This can hurt especially at higher levels where elementals are among your best summons. Another note, the Pseudonatural template DOES change the type of creature so that "Animal Growth" an extremely powerful enhancement for summoned animals does not work on them since it only affects animals. My DM lets me summon non-templated creatures as normal with no template. Some people feel that allowing the caster to add the pseudonatural template to the non-templated creatures is too powerful. I don't really think so since the true strike is the only thing from the template that really makes much of a difference and that's only for one attack. Druids are potentially extremely powerful summoners. Summon Nature's Ally (SNA) creatures are generally obtained a full level earlier than with SM spells. This is especially good, since generally the optimal choice for summoning is to get 1d3 creatures from the next level down. So that Druids can essentially get a d3 of a monster vs a single monster for a Wiz/Cleric. This is on top of full spell casting, decent HD, wildshape and the ability to substitue SNA spells. The only drawback to druids is the lack of a rapid summoning option which makes a HUGE difference to the viability of a summoner. [/QUOTE]
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