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<blockquote data-quote="Darmanicus" data-source="post: 2159783" data-attributes="member: 14864"><p>I'd go specialist summoner and take the Summoner PrC from Relics and Rituals which I think someone previously stated sucks. IIRC it actually doesn't and allows you to summon a creature from 1 table higher than normal as an extra free spell slot. It also allows you to use metamagic feats with that summons for free, (no increased level cost).</p><p></p><p>UA also gives you some useful variants and again, IIRC, you could possibly use all of them.</p><p></p><p>Feat choices.....</p><p></p><p>Augment Summons - a MUST.</p><p>Spell Focus: Conjuration - prereq for the above.</p><p>Greater Spell Focus: Conjuration - what with all those new orb spells kicking about.</p><p>Extend Spell - keeps 'em around longer.</p><p>Sudden Maximize - for the full allotment.</p><p>Sudden Empower - for the not so full allotment.</p><p></p><p>I'd also seriously consider taking a LOT of buffing spells.....helps the party AND yer critters.</p><p></p><p>My DM used to use a ruling that you summoned the same creature/s every time which allows you to personalise them somewhat, (give 'em low key magic items).</p><p></p><p>Hope that helps?</p><p></p><p>P.S. Make it human btw. Oh yeah, take Evards Black Tentacles when you hit 5th, (widen spell feat makes this even more nasty), and try to get a ring of freedom of movement.</p></blockquote><p></p>
[QUOTE="Darmanicus, post: 2159783, member: 14864"] I'd go specialist summoner and take the Summoner PrC from Relics and Rituals which I think someone previously stated sucks. IIRC it actually doesn't and allows you to summon a creature from 1 table higher than normal as an extra free spell slot. It also allows you to use metamagic feats with that summons for free, (no increased level cost). UA also gives you some useful variants and again, IIRC, you could possibly use all of them. Feat choices..... Augment Summons - a MUST. Spell Focus: Conjuration - prereq for the above. Greater Spell Focus: Conjuration - what with all those new orb spells kicking about. Extend Spell - keeps 'em around longer. Sudden Maximize - for the full allotment. Sudden Empower - for the not so full allotment. I'd also seriously consider taking a LOT of buffing spells.....helps the party AND yer critters. My DM used to use a ruling that you summoned the same creature/s every time which allows you to personalise them somewhat, (give 'em low key magic items). Hope that helps? P.S. Make it human btw. Oh yeah, take Evards Black Tentacles when you hit 5th, (widen spell feat makes this even more nasty), and try to get a ring of freedom of movement. [/QUOTE]
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