blargney the second
blargney the minute's son
Tonight I found myself in the situation of having only two players out of the usual three or four. Even more awkward, last session we ended just as they were rolling initiative against a BBEG.
The PCs in the group have previously been the suckers on the receiving end of Planar Ally, and they've also been teleported unexpectedly into odd situations. So the solution tonight was that they got summoned to another plane by some druids casting Summon Nature's Ally to help them with the Beast of Burden adventure from Dungeon. The druids were quite surprised not to see hippogriffs appear!
The fun part was that they got to benefit from the effects of Augment Summoning, Ashbound, and shifter totem spirits for a whopping +4 Str, Dex, and Con as well as +3 to attacks. They particularly enjoyed being effectively immune to death - the druids would just summon them back and the PCs' magic items would even be recharged. The druids had a finite number of spells though, so it wasn't carte blanche.
I made it clear that their job was to protect and assist the druids that summoned them. Secretly, I'd prepared rewards in the event that they succeeded at the mission while keeping their summoners alive. They got no XP, but the Valenar elf earned a valuable token of respect from his ancestor, and the xeph swordsage repaid the debt to the deity who raised her and regained the lost level.
-blarg
The PCs in the group have previously been the suckers on the receiving end of Planar Ally, and they've also been teleported unexpectedly into odd situations. So the solution tonight was that they got summoned to another plane by some druids casting Summon Nature's Ally to help them with the Beast of Burden adventure from Dungeon. The druids were quite surprised not to see hippogriffs appear!
The fun part was that they got to benefit from the effects of Augment Summoning, Ashbound, and shifter totem spirits for a whopping +4 Str, Dex, and Con as well as +3 to attacks. They particularly enjoyed being effectively immune to death - the druids would just summon them back and the PCs' magic items would even be recharged. The druids had a finite number of spells though, so it wasn't carte blanche.
I made it clear that their job was to protect and assist the druids that summoned them. Secretly, I'd prepared rewards in the event that they succeeded at the mission while keeping their summoners alive. They got no XP, but the Valenar elf earned a valuable token of respect from his ancestor, and the xeph swordsage repaid the debt to the deity who raised her and regained the lost level.
-blarg