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*Pathfinder & Starfinder
Summoning and the Hypothetical Battle Reality
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<blockquote data-quote="ChristopherA" data-source="post: 4670357" data-attributes="member: 80302"><p>It sounds like you want to help make sure the players get good use out of their powers. But even if you want to be nice to the players, you should still let them make tactical decisions and have the outcome depend on what decisions were made.</p><p> </p><p>If the player drops the monster right into the middle of the monsters at long range, he shouldn't really expect the monster to survive very long. This sounds like a tactic one would employ to temporarily distract the monsters, not one that would be used in expectation of having the summoned creature actually survive for any length of time.</p><p> </p><p>If the player wants the creature to survive for a while, you should encourage him to summon it in a less dangerous position, where it won't be surrounded by hostile monsters who have no choice but to fight back. It shouldn't be hard to wait until the monsters are engaged by the melee characters, then put it somewhere that it won't be subject to more than one attack per round at most. Then the monsters won't be compelled to seek and destroy the little guy - and being a nice DM, you won't make them do so.</p><p> </p><p>If the creature takes two hits to kill, and each attack hits maybe 2/3 of the time, it should take about 3 rounds average to kill the creature. That doesn't sound too bad, for the wizard to spend one action to tie up a monster for several actions and maybe give it a bite or two. And if the players knows he is taking a spell to summon a defensively weak creature, I don't think he can expect too much more than this.</p><p> </p><p>__________________</p><p>Come read my game design/analysis blog at: <a href="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com" target="_blank"><span style="color: #0000ff">http://gamedesignfanatic.blogspot.com</span></a></p></blockquote><p></p>
[QUOTE="ChristopherA, post: 4670357, member: 80302"] It sounds like you want to help make sure the players get good use out of their powers. But even if you want to be nice to the players, you should still let them make tactical decisions and have the outcome depend on what decisions were made. If the player drops the monster right into the middle of the monsters at long range, he shouldn't really expect the monster to survive very long. This sounds like a tactic one would employ to temporarily distract the monsters, not one that would be used in expectation of having the summoned creature actually survive for any length of time. If the player wants the creature to survive for a while, you should encourage him to summon it in a less dangerous position, where it won't be surrounded by hostile monsters who have no choice but to fight back. It shouldn't be hard to wait until the monsters are engaged by the melee characters, then put it somewhere that it won't be subject to more than one attack per round at most. Then the monsters won't be compelled to seek and destroy the little guy - and being a nice DM, you won't make them do so. If the creature takes two hits to kill, and each attack hits maybe 2/3 of the time, it should take about 3 rounds average to kill the creature. That doesn't sound too bad, for the wizard to spend one action to tie up a monster for several actions and maybe give it a bite or two. And if the players knows he is taking a spell to summon a defensively weak creature, I don't think he can expect too much more than this. __________________ Come read my game design/analysis blog at: [URL="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com"][COLOR=#0000ff]http://gamedesignfanatic.blogspot.com[/COLOR][/URL] [/QUOTE]
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Summoning and the Hypothetical Battle Reality
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