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General Tabletop Discussion
*Pathfinder & Starfinder
Summoning and the Hypothetical Battle Reality
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<blockquote data-quote="satori01" data-source="post: 4675785" data-attributes="member: 7859"><p>Hopefully there will be some changes w/ how Summoning works.</p><p>It might be easier to say Summoned Creatures Defenses = your own....but what compelling reason is there that a magical dabbler....say a Fighter that took the Wizard multi class feats and Paragon path should defacto be a better Summoner than a Straight Wizard....just due to higher Hit Points and the fact that a fighter can wear scale?</p><p></p><p>That is not balanced....that is plain stupid.</p><p></p><p>Wizards of the Coast had everything to make a quick and Easy and effective summoning list. You take the Damage, HP, AC table by role and tweak it for a player controlled monster and then combine that w/ something like a balanced Astral Construct power list from 3e for the role flavor .....and bingo you have a balanced and flavorful Summoning Table.</p><p></p><p></p><p>It is also just /sarcasm/ *Brillant* /sarcasm/ to make a class feature for the class w/ the least amount of Healing Surges, depend upon Healing Surges. In the PHB Healing Surges were for Second Winds, Leaders Powers, Healing Potions, and the occasional Ritual....in other words for healing.....and thus it made sense that Fighters had a lot, and Paladins that depend upon Healing Surges for Lay on Hands had even more than Fighters.</p><p></p><p>Then shortly after the PHB we get Adventurers Vault which basically adds more and varied potions that all require Healing Surges to use....which mechanically adds the funny thing that a Selfish Paladin that does not use Lay on Hands can drink a boat load of potions, while the Wizard can not.</p><p></p><p>Now, Wizards of the Coast is going to add class features that depend upon Healing Surges and not errata the Wizards class Healing Surge Value? Hopefully the Tome Implement will add Healing Surges.</p><p></p><p>Clearly the planning for the future of the system was a gigantic Question mark on a white board.....bravo......excelent foresight on evolving a feature that was clearly intended for 1 single purpose previously...limiting how much you can heal.</p></blockquote><p></p>
[QUOTE="satori01, post: 4675785, member: 7859"] Hopefully there will be some changes w/ how Summoning works. It might be easier to say Summoned Creatures Defenses = your own....but what compelling reason is there that a magical dabbler....say a Fighter that took the Wizard multi class feats and Paragon path should defacto be a better Summoner than a Straight Wizard....just due to higher Hit Points and the fact that a fighter can wear scale? That is not balanced....that is plain stupid. Wizards of the Coast had everything to make a quick and Easy and effective summoning list. You take the Damage, HP, AC table by role and tweak it for a player controlled monster and then combine that w/ something like a balanced Astral Construct power list from 3e for the role flavor .....and bingo you have a balanced and flavorful Summoning Table. It is also just /sarcasm/ *Brillant* /sarcasm/ to make a class feature for the class w/ the least amount of Healing Surges, depend upon Healing Surges. In the PHB Healing Surges were for Second Winds, Leaders Powers, Healing Potions, and the occasional Ritual....in other words for healing.....and thus it made sense that Fighters had a lot, and Paladins that depend upon Healing Surges for Lay on Hands had even more than Fighters. Then shortly after the PHB we get Adventurers Vault which basically adds more and varied potions that all require Healing Surges to use....which mechanically adds the funny thing that a Selfish Paladin that does not use Lay on Hands can drink a boat load of potions, while the Wizard can not. Now, Wizards of the Coast is going to add class features that depend upon Healing Surges and not errata the Wizards class Healing Surge Value? Hopefully the Tome Implement will add Healing Surges. Clearly the planning for the future of the system was a gigantic Question mark on a white board.....bravo......excelent foresight on evolving a feature that was clearly intended for 1 single purpose previously...limiting how much you can heal. [/QUOTE]
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Summoning and the Hypothetical Battle Reality
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