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Summoning, attack, bonus and penalty
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<blockquote data-quote="DracoSuave" data-source="post: 5248607" data-attributes="member: 71571"><p>That 'everything' however, is still... not a lot of bonus.</p><p></p><p></p><p></p><p>You are correct... and incorrect.</p><p></p><p>Observe.</p><p></p><p>Yes, the summoning keyword goes 'No, your implement bonus does not count.' This becomes the general rule and template.</p><p></p><p>However...</p><p></p><p>Let's look at this excerpt of a typical summon... Summon Angel of Victory, Invoker level 29,</p><p></p><p><strong>Daily - Divine, Implement, Summoning</strong></p><p></p><p>This -specific- summoning power has the implement keyword, which means that in its specific case, you DO apply the implement keyword's rules.</p><p></p><p>When you used the power, you used a tome, let's say it's a tome +5. That means for all attack bonuses the power uses, you can apply +5. Summoning doesn't let you apply the +5 you have at that time, but the Implement keyword allows you to apply the tome's +5. If it did not work this way, it would add your total you have at the time, and then the +5 for the implement keyword, which might make people think it stacked. Fortunately this is not a problem.</p><p></p><p>EDIT: That might be confusing. Here's an example.</p><p></p><p>Let's say you have a +7 to hit, not counting your +5 tome, for a total of +12. If you did not forbid temporary bonuses, then you'd use the bonus +12 for the power (it uses attack bonuses and defenses equal to yours). The Implement keyword would then allow you to add the +5 bonus for the tome... for a total attack bonus of +17!?! This is clearly not intended. Instead, it gains the +7, and then the implement keyword kicks in and adds the +5 for the tome you used with the power.</p><p></p><p>Then, you switch to your wand +6. The summoning, however, does not apply the wand's +6. Remember? Temporary bonus. BUT... the implement keyword STILL adds the tome's +5. Because that is the value of the implement you used the power with.</p><p></p><p>The Summoning keyword does not make the Implement keyword stop working... but changing implements after the power is used doesn't mean you get to use it with the new implement.</p><p></p><p></p><p></p><p>Power (At-Will ✦ Fire): Free Action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal.</p><p></p><p>At no point are you using that +1 flaming sword as an implement with the power. You've already used the +6 sword as the implement, which means at no point can the new sword be dealing damage through that power.</p><p></p><p>The implement keyword says:</p><p></p><p>If you wield a magic implement, you can add its enhancement bonus to the attack rolls and the damage rolls of implement powers you use through it (Chapter 3 contains various magic implements, as does Chapter 7 in the Player’s Handbook).</p><p></p><p>At no point did you use the summoning power through the flaming sword, so therefore at no point can you claim you are dealing damage with that sword, and therefore at no point can you change the damage of that power to fire damage, or add fire to its keywords.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5248607, member: 71571"] That 'everything' however, is still... not a lot of bonus. You are correct... and incorrect. Observe. Yes, the summoning keyword goes 'No, your implement bonus does not count.' This becomes the general rule and template. However... Let's look at this excerpt of a typical summon... Summon Angel of Victory, Invoker level 29, [b]Daily - Divine, Implement, Summoning[/b] This -specific- summoning power has the implement keyword, which means that in its specific case, you DO apply the implement keyword's rules. When you used the power, you used a tome, let's say it's a tome +5. That means for all attack bonuses the power uses, you can apply +5. Summoning doesn't let you apply the +5 you have at that time, but the Implement keyword allows you to apply the tome's +5. If it did not work this way, it would add your total you have at the time, and then the +5 for the implement keyword, which might make people think it stacked. Fortunately this is not a problem. EDIT: That might be confusing. Here's an example. Let's say you have a +7 to hit, not counting your +5 tome, for a total of +12. If you did not forbid temporary bonuses, then you'd use the bonus +12 for the power (it uses attack bonuses and defenses equal to yours). The Implement keyword would then allow you to add the +5 bonus for the tome... for a total attack bonus of +17!?! This is clearly not intended. Instead, it gains the +7, and then the implement keyword kicks in and adds the +5 for the tome you used with the power. Then, you switch to your wand +6. The summoning, however, does not apply the wand's +6. Remember? Temporary bonus. BUT... the implement keyword STILL adds the tome's +5. Because that is the value of the implement you used the power with. The Summoning keyword does not make the Implement keyword stop working... but changing implements after the power is used doesn't mean you get to use it with the new implement. Power (At-Will ✦ Fire): Free Action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. At no point are you using that +1 flaming sword as an implement with the power. You've already used the +6 sword as the implement, which means at no point can the new sword be dealing damage through that power. The implement keyword says: If you wield a magic implement, you can add its enhancement bonus to the attack rolls and the damage rolls of implement powers you use through it (Chapter 3 contains various magic implements, as does Chapter 7 in the Player’s Handbook). At no point did you use the summoning power through the flaming sword, so therefore at no point can you claim you are dealing damage with that sword, and therefore at no point can you change the damage of that power to fire damage, or add fire to its keywords. [/QUOTE]
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