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General Tabletop Discussion
*TTRPGs General
Summoning: Casting times and preferences
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<blockquote data-quote="delericho" data-source="post: 3123574" data-attributes="member: 22424"><p>My party were rather fond of summoning the Celestial Bison... I think the power gamers amongst them had determined that that was far and away the best creature to summon. Even so, they used them as a single-use weapon, that would charge (and smite) the nearest opponent, but afterwards were just a nuisance on the battlefield. (Even then, the only reason they could 'get away' with that was that there were so many casters in the group that they didn't have to fear always being attacked while casting.)</p><p></p><p>The only time I ever had an enemy spellcaster use a Summon spell was when said opponent had Invisibility going... the complete round casting time made any other application useless.</p><p></p><p>Furthermore, the extensive use of the Celestial and Fiendish templates made casting those spells a pain, especially when Augment Summoning was also used.</p><p></p><p>Basically, I think the Summon spells need their casting time reduced, at least to a full round action if not to a standard action. They could probably benefit from having the list of available creatures widely expanded (ideally, each MM should list the creatures within the book that can be summoned, and at which levels), and the use of templates reduced or removed.</p><p></p><p>Also, I think there should be a "Master Summoner" base class added, equivalent to the Warmage, Beguiler or Dread Necromancer. But that's not really relevant right now.</p></blockquote><p></p>
[QUOTE="delericho, post: 3123574, member: 22424"] My party were rather fond of summoning the Celestial Bison... I think the power gamers amongst them had determined that that was far and away the best creature to summon. Even so, they used them as a single-use weapon, that would charge (and smite) the nearest opponent, but afterwards were just a nuisance on the battlefield. (Even then, the only reason they could 'get away' with that was that there were so many casters in the group that they didn't have to fear always being attacked while casting.) The only time I ever had an enemy spellcaster use a Summon spell was when said opponent had Invisibility going... the complete round casting time made any other application useless. Furthermore, the extensive use of the Celestial and Fiendish templates made casting those spells a pain, especially when Augment Summoning was also used. Basically, I think the Summon spells need their casting time reduced, at least to a full round action if not to a standard action. They could probably benefit from having the list of available creatures widely expanded (ideally, each MM should list the creatures within the book that can be summoned, and at which levels), and the use of templates reduced or removed. Also, I think there should be a "Master Summoner" base class added, equivalent to the Warmage, Beguiler or Dread Necromancer. But that's not really relevant right now. [/QUOTE]
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