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*Pathfinder & Starfinder
Summoning Feats?
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1766006" data-attributes="member: 15945"><p>Careful around the "Eberron" summoning feats - they are rather closely tied to the setting's specific druidic sects (and WotC means sects = extreme views of how the world is meant to be and work ) in a power vs. "playability of sect" balance .... e.g. the more powerful the feat , the less compatible to other characters the caster who belongs to the sect becomes.</p><p></p><p>"Ashbound" (longer duration (x2), stronger creatures from Summon Nature's Ally ) = druidic sect which believes in the general corrupting influence of civilisation in general, and psionics, arcane magic and divine (clerical) magic in particular, and tends to "direct action" measures to chase people away from the pristine wilderness</p><p></p><p>"Child of Winter" (Summon vermin instead and in addition to normal summon nature's ally list ) = druids believing and furthering the spread of decay, death, blight cold and entropy, devoted to cleansing Khorvaire (the main continent) from all humanoid life, so "nature" can start anew....</p><p></p><p></p><p>Both feat also require the caster to be capable of casting Summon nature's ally spontaneously (the only way I see a cleric being capable of that is via the animal domain in combination with domain spontanity : animal domain, and the effects of the feats only apply to summon nature's ally anyway.)</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1766006, member: 15945"] Careful around the "Eberron" summoning feats - they are rather closely tied to the setting's specific druidic sects (and WotC means sects = extreme views of how the world is meant to be and work ) in a power vs. "playability of sect" balance .... e.g. the more powerful the feat , the less compatible to other characters the caster who belongs to the sect becomes. "Ashbound" (longer duration (x2), stronger creatures from Summon Nature's Ally ) = druidic sect which believes in the general corrupting influence of civilisation in general, and psionics, arcane magic and divine (clerical) magic in particular, and tends to "direct action" measures to chase people away from the pristine wilderness "Child of Winter" (Summon vermin instead and in addition to normal summon nature's ally list ) = druids believing and furthering the spread of decay, death, blight cold and entropy, devoted to cleansing Khorvaire (the main continent) from all humanoid life, so "nature" can start anew.... Both feat also require the caster to be capable of casting Summon nature's ally spontaneously (the only way I see a cleric being capable of that is via the animal domain in combination with domain spontanity : animal domain, and the effects of the feats only apply to summon nature's ally anyway.) [/QUOTE]
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