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Summoning for low level
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<blockquote data-quote="abri" data-source="post: 637970" data-attributes="member: 1080"><p>Well, I'll have to disagree.</p><p>The main problem with the phb SM is:</p><p>1) The duration is too short.</p><p>2)Not enough choice.</p><p></p><p>I really like the new dragons rules (PS:if you use all of them):</p><p>a) Many creatures for each SM</p><p>b) Each spellcaster only has access to 3 (or more if he researches) type of creature per SM</p><p>c) Creature have to be OKed by the DM</p><p>d) creatures with real spell-abilities count as CR+1, CR+2 or more.</p><p></p><p>One thing I really think should be added though, is a change in duration: 3+LV round seems to work fine in the 3 campaign I'm in.</p><p>With all these, the SM seems right.</p><p>Aasimar for SMI, are nice for L1 spell: basically you get something that is not as powerfull as a L1 fighter but not too far for a few rounds.</p><p>To be honnest I still find that SM becomes MUCH more efficient after you are LV3.</p><p>Ps: In the campaign I'm a player instead of DM, we use the fuel spell feats from Treasure and lair and that really take care of the duration problem.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="abri, post: 637970, member: 1080"] Well, I'll have to disagree. The main problem with the phb SM is: 1) The duration is too short. 2)Not enough choice. I really like the new dragons rules (PS:if you use all of them): a) Many creatures for each SM b) Each spellcaster only has access to 3 (or more if he researches) type of creature per SM c) Creature have to be OKed by the DM d) creatures with real spell-abilities count as CR+1, CR+2 or more. One thing I really think should be added though, is a change in duration: 3+LV round seems to work fine in the 3 campaign I'm in. With all these, the SM seems right. Aasimar for SMI, are nice for L1 spell: basically you get something that is not as powerfull as a L1 fighter but not too far for a few rounds. To be honnest I still find that SM becomes MUCH more efficient after you are LV3. Ps: In the campaign I'm a player instead of DM, we use the fuel spell feats from Treasure and lair and that really take care of the duration problem. :p [/QUOTE]
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