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General Tabletop Discussion
*Pathfinder & Starfinder
Summoning Ifrit
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<blockquote data-quote="Sejs" data-source="post: 2177701" data-attributes="member: 4910"><p>You even could, in theory, change the 'special effects' on a spell such that they're more closely related to Summoning. Wouldn't change the spell's school, or anything really, just how it would appear.</p><p></p><p>Normal mage casts fireball, and shoots a small nugget of fire at the target, which explodes.</p><p></p><p>Summoner casts fireball, summons Ifrit for a moment who coalesces a volleyball o' flame and lobs it at the target, which explodes. Ifrit fades out/desummons immedatly afterward. All the pertinent spell stuff is still calculated from the caster because how effective the spell is, is dependant on how well you are able to channel the summon. Effectivly, Ifrit himself could probably chuck a fireball well beyond anything you could pull off, however you arn't able to summon that power fully. The higher in level you get, the more of that power you're able to call up.</p></blockquote><p></p>
[QUOTE="Sejs, post: 2177701, member: 4910"] You even could, in theory, change the 'special effects' on a spell such that they're more closely related to Summoning. Wouldn't change the spell's school, or anything really, just how it would appear. Normal mage casts fireball, and shoots a small nugget of fire at the target, which explodes. Summoner casts fireball, summons Ifrit for a moment who coalesces a volleyball o' flame and lobs it at the target, which explodes. Ifrit fades out/desummons immedatly afterward. All the pertinent spell stuff is still calculated from the caster because how effective the spell is, is dependant on how well you are able to channel the summon. Effectivly, Ifrit himself could probably chuck a fireball well beyond anything you could pull off, however you arn't able to summon that power fully. The higher in level you get, the more of that power you're able to call up. [/QUOTE]
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Summoning Ifrit
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