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Summoning Ifrit
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<blockquote data-quote="Gaiden" data-source="post: 2200921" data-attributes="member: 103"><p>You can summon an Ifrit as early as level 11. You don't get wish until, at earliest, level 17.</p><p></p><p>On another note, I am surprised at the overwhelming voice against using efreeti to get wishes at level 11. This is a rules forum, not a general rpg discussion forum. Rules wise, as far as I can tell this is legit. Sure, the efreeti does not have to grant the wish - but then he might be sitting around for a long while. Moreover, the whole bit about Sigurd's description about how wishes are granted is great flavor but has nothing to do with the rules. RAW, Efreeti have the power to grant wishes with the caveat that the wish cannot be made by a genie. Whose to say that it takes effort? It could be a mere snap of the fingers.</p><p></p><p>The danger is that due to an efreeti's alignment, s/he may try and screw you over. So knowing this, you adequately prepare your agreement with the efreeti so that s/he would be unable to screw you over.</p><p></p><p>And why is every efreeti not going to believe you when you offer the third wish for the efreeti. I would imagine that most if not all would be skeptical - sure. But a simple diplomacy check I am guessing could solve that for at least some efreeti.</p><p></p><p>Every reason I see as to the hesistation is something having nothing to do with the rules but DM style - playing all efreeti a certain way, or when you make the wish it will backfire unless you prepare said 3 - 10 page "legal" document, etc.</p><p></p><p>Someone give me a rules based reason why every wizard should not be doing this.</p><p></p><p>Playing devil's advocate, I see no reason why the wish should not work but if performed often enough would result in the backlash of the efreeti race. They can planeshift at will. So if provoked enough they may come and hunt you down afterwards. This would not just be DM style but plain sense. If you force a creature that can find you into temporary servitude it might want some sort of revenge on you.</p><p></p><p>It really all goes back to your bargaining. The efreeti can't make the wish him/her self. You offer to give the third wish to him. RAW, there is nothing the efreeti loses by granting you the first 2 wishes except perhaps pride at being subjected to this wizard's will. But wishing for let's say the efreeti to gain cold resistance for example as your third wish I can't help but feel would ameliorate any hard feelings. Moreover, if you are having a problem with the current efreeti, just call another one. Explain that you called this efreeti, here is your deal, and if he doesn't like it he can just go back to the City of Brass and you will call another who is more reasonable.</p><p></p><p>I think that what is going on is a hesitation to concede to this loophole because of potential abuse in terms of game balance. That's fine (if that is the case) but just be honest - say it is unbalancing and you would not allow it.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 2200921, member: 103"] You can summon an Ifrit as early as level 11. You don't get wish until, at earliest, level 17. On another note, I am surprised at the overwhelming voice against using efreeti to get wishes at level 11. This is a rules forum, not a general rpg discussion forum. Rules wise, as far as I can tell this is legit. Sure, the efreeti does not have to grant the wish - but then he might be sitting around for a long while. Moreover, the whole bit about Sigurd's description about how wishes are granted is great flavor but has nothing to do with the rules. RAW, Efreeti have the power to grant wishes with the caveat that the wish cannot be made by a genie. Whose to say that it takes effort? It could be a mere snap of the fingers. The danger is that due to an efreeti's alignment, s/he may try and screw you over. So knowing this, you adequately prepare your agreement with the efreeti so that s/he would be unable to screw you over. And why is every efreeti not going to believe you when you offer the third wish for the efreeti. I would imagine that most if not all would be skeptical - sure. But a simple diplomacy check I am guessing could solve that for at least some efreeti. Every reason I see as to the hesistation is something having nothing to do with the rules but DM style - playing all efreeti a certain way, or when you make the wish it will backfire unless you prepare said 3 - 10 page "legal" document, etc. Someone give me a rules based reason why every wizard should not be doing this. Playing devil's advocate, I see no reason why the wish should not work but if performed often enough would result in the backlash of the efreeti race. They can planeshift at will. So if provoked enough they may come and hunt you down afterwards. This would not just be DM style but plain sense. If you force a creature that can find you into temporary servitude it might want some sort of revenge on you. It really all goes back to your bargaining. The efreeti can't make the wish him/her self. You offer to give the third wish to him. RAW, there is nothing the efreeti loses by granting you the first 2 wishes except perhaps pride at being subjected to this wizard's will. But wishing for let's say the efreeti to gain cold resistance for example as your third wish I can't help but feel would ameliorate any hard feelings. Moreover, if you are having a problem with the current efreeti, just call another one. Explain that you called this efreeti, here is your deal, and if he doesn't like it he can just go back to the City of Brass and you will call another who is more reasonable. I think that what is going on is a hesitation to concede to this loophole because of potential abuse in terms of game balance. That's fine (if that is the case) but just be honest - say it is unbalancing and you would not allow it. [/QUOTE]
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