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General Tabletop Discussion
*Pathfinder & Starfinder
Summoning Monsters
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<blockquote data-quote="farscapesg1" data-source="post: 2493371" data-attributes="member: 15234"><p>Battlefield control is really where the Summoning spells pay off. Sure, there are a couple creatures (Celestial Bison for Summon Monster III), that make pretty good brutes, but the ability to place summoned creatures to aid the other members of the party is the highlight. The only problem is that making good use of summoning spells usually requires you to build the character as a summoner from the start.</p><p></p><p>Then there is always self defense. In our last session our party was attacked by wererats. Unfortunately, the rest of the party wasn't in a position to provide any protection for my character and my attacks couldn't penetrate their DR. I summoned up a fiendish ape to try to distract the wererat that was attacking me, but the ape couldn't hardly get past its DR either (max possible damage was 13 and DR is 10/silver). Yet once again, the enemy decides to ignore the large creature attacking it from behind and keeps attacking the easy-to-hit wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> So, I decided to make use of the ape's huge grapple benefits and have him grapple the wererat and just hold him away from me, letting me cast other spells to try to help out the party. It was pretty fun watching the DM try to escpage the grapple each round when the ape had a +14 grapple check. Then he would have the wererat bite the ape, which couldn't get through the DR either <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2493371, member: 15234"] Battlefield control is really where the Summoning spells pay off. Sure, there are a couple creatures (Celestial Bison for Summon Monster III), that make pretty good brutes, but the ability to place summoned creatures to aid the other members of the party is the highlight. The only problem is that making good use of summoning spells usually requires you to build the character as a summoner from the start. Then there is always self defense. In our last session our party was attacked by wererats. Unfortunately, the rest of the party wasn't in a position to provide any protection for my character and my attacks couldn't penetrate their DR. I summoned up a fiendish ape to try to distract the wererat that was attacking me, but the ape couldn't hardly get past its DR either (max possible damage was 13 and DR is 10/silver). Yet once again, the enemy decides to ignore the large creature attacking it from behind and keeps attacking the easy-to-hit wizard :confused: So, I decided to make use of the ape's huge grapple benefits and have him grapple the wererat and just hold him away from me, letting me cast other spells to try to help out the party. It was pretty fun watching the DM try to escpage the grapple each round when the ape had a +14 grapple check. Then he would have the wererat bite the ape, which couldn't get through the DR either :lol: [/QUOTE]
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