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Summoning Monsters
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<blockquote data-quote="Nail" data-source="post: 2496978" data-attributes="member: 224"><p>Exactly.</p><p></p><p>Grappling, through the Impr. Grab ability, is a huge benefit of the SM spells. </p><p></p><p>I'm currently playing a cleric specializing in summoning celestial creatures. I've been at it since 5th level (no need to bother summoning before that -- there are better things to do), and my PC is currently Clr 19. Summoning has been a very effective tactic, and I've had a lot of fun with it. <span style="font-size: 9px">(Just a note: [spoiler]Psions are *way* better at this than "regular" magic-users are. Check out Astral Construct.[/spoiler] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> )</span></p><p></p><p>But it takes significant preparation and careful tactics. Each creature on that list has it's pros and cons, and knowing which monster is the right one for the job is crucial. I've prepared a data file and summary lists for each spell (II - IX) for my PC, just so I have the info I need when I need to make a snap decision.</p><p></p><p>For example: Our party was storming the castle of a tribe of orcs. We needed mobility from high castle wall to high castle wall, while staying clear of the center courtyard and it's Winter Wolf. My Clr5 started summoning celestial hippogriffs. Charge!</p><p></p><p>Another example: Our party was attacked by an invisible(greater) rogue. My Clr 9 summoned a monstrous scorpion: Tremorsense to pinpoint the rogue's location, and 2 pincer/Imp. Grab attempts to grapple him. Fun and effective!</p><p></p><p>Another example: Our (now higher level) party is ambushed by a squad of classed gnolls. My Clr 11 summoned a Large air elemental in whirlwind form. One vaccum sweep later, the once spread out gnolls that had surrounded us were gathered up and all held in front of the fighters is a nice neat package. Cuisinart(tm) time!</p><p></p><p>Etc.</p><p></p><p>It's a fun spell. Although: you have to specialize to be truely effective.</p></blockquote><p></p>
[QUOTE="Nail, post: 2496978, member: 224"] Exactly. Grappling, through the Impr. Grab ability, is a huge benefit of the SM spells. I'm currently playing a cleric specializing in summoning celestial creatures. I've been at it since 5th level (no need to bother summoning before that -- there are better things to do), and my PC is currently Clr 19. Summoning has been a very effective tactic, and I've had a lot of fun with it. [size=1](Just a note: [spoiler]Psions are *way* better at this than "regular" magic-users are. Check out Astral Construct.[/spoiler] :confused: )[/size] But it takes significant preparation and careful tactics. Each creature on that list has it's pros and cons, and knowing which monster is the right one for the job is crucial. I've prepared a data file and summary lists for each spell (II - IX) for my PC, just so I have the info I need when I need to make a snap decision. For example: Our party was storming the castle of a tribe of orcs. We needed mobility from high castle wall to high castle wall, while staying clear of the center courtyard and it's Winter Wolf. My Clr5 started summoning celestial hippogriffs. Charge! Another example: Our party was attacked by an invisible(greater) rogue. My Clr 9 summoned a monstrous scorpion: Tremorsense to pinpoint the rogue's location, and 2 pincer/Imp. Grab attempts to grapple him. Fun and effective! Another example: Our (now higher level) party is ambushed by a squad of classed gnolls. My Clr 11 summoned a Large air elemental in whirlwind form. One vaccum sweep later, the once spread out gnolls that had surrounded us were gathered up and all held in front of the fighters is a nice neat package. Cuisinart(tm) time! Etc. It's a fun spell. Although: you have to specialize to be truely effective. [/QUOTE]
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