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*Pathfinder & Starfinder
Summoning Monsters
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<blockquote data-quote="Sadrik" data-source="post: 3813748" data-attributes="member: 14506"><p>I agree, make the creature, the actual summon spell. </p><p></p><p>Lets back up- what do we know. They are going to have the spells be based on the "caster level" 25th level spell comes from a 25th level caster. Monsters are going to be based on a monster level and a "role". My guess is that monsters are going to be listed by level. So for instance a minotaur is going to have a range of levels and stats for each level in that range. For example that range may be 5-15. Taking these two ideas and putting them together a wizard may have a summon minotaur spell which is a spell level 5-15. Which means the wizard can cast it at 5th level and after 15th level he gets no more benefit from the spell (20th level caster still gets a 15th level minotaur). </p><p></p><p>The math on this idea seems to make sense too. A party is made up of 5 adventurers and each encounter is based on that. So, 5 10th level adventurers will face off against 5 10th level monsters. Each one of those parts has to be less than the adventurers themselves otherwise it will be a 50/50 toss up every encounter. A single 10th level monster may equal an 8th level character- I am guessing but they likely have an algorithm for this. Ok, finally the point- summoning 1 monster I don't think will be that much of a problem. So that level 10 wizard summons a level 10 minotaur for a limited duration and beats up on the other level 10 monsters in the encounter.</p><p></p><p>On the same topic, they should limit the number of creatures that a wizard can summon and control. Possibly split the summon spell into two spells one that summons 1 big creature but make it more difficult to control (move action- or even standard action) and summon a horde of smaller creatures and make them easy to control (free action).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3813748, member: 14506"] I agree, make the creature, the actual summon spell. Lets back up- what do we know. They are going to have the spells be based on the "caster level" 25th level spell comes from a 25th level caster. Monsters are going to be based on a monster level and a "role". My guess is that monsters are going to be listed by level. So for instance a minotaur is going to have a range of levels and stats for each level in that range. For example that range may be 5-15. Taking these two ideas and putting them together a wizard may have a summon minotaur spell which is a spell level 5-15. Which means the wizard can cast it at 5th level and after 15th level he gets no more benefit from the spell (20th level caster still gets a 15th level minotaur). The math on this idea seems to make sense too. A party is made up of 5 adventurers and each encounter is based on that. So, 5 10th level adventurers will face off against 5 10th level monsters. Each one of those parts has to be less than the adventurers themselves otherwise it will be a 50/50 toss up every encounter. A single 10th level monster may equal an 8th level character- I am guessing but they likely have an algorithm for this. Ok, finally the point- summoning 1 monster I don't think will be that much of a problem. So that level 10 wizard summons a level 10 minotaur for a limited duration and beats up on the other level 10 monsters in the encounter. On the same topic, they should limit the number of creatures that a wizard can summon and control. Possibly split the summon spell into two spells one that summons 1 big creature but make it more difficult to control (move action- or even standard action) and summon a horde of smaller creatures and make them easy to control (free action). [/QUOTE]
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