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<blockquote data-quote="Rhenny" data-source="post: 4386047" data-attributes="member: 18333"><p>Here is another crack at creating summoning powers for the game. This gives Wizards, Warlocks and Clerics the ability to summon creatures. I tried to balance it a bit, but I realize that these powers may give these classes a little more power. </p><p></p><p>I used generic summoning powers so that pcs wouldn't have to keep swaping out new powers as they level up. This version is much more in 4e spirit (more streamlined) than my other attempt.</p><p></p><p>What do you all think?</p><p></p><p>Summoning Powers (Wizard, Warlock or Cleric) – Replacement Daily Powers</p><p></p><p>Any summoned creatures are Astral or Shadow Creatures that return to their own plane when the spell is dismissed, or the creature gets bloodied (except for minions, which are sent back when they take any damage), or another caster counters the summoning by successfully using Dispel Magic.</p><p></p><p>Only evil casters can summon undead, devils or demons.</p><p></p><p>Summoning 1 * Wizard, Warlock or Cleric Attack 1</p><p>You conjure one creature to engage your foes for you.</p><p>Daily * Arcane, Summoning</p><p>Standard Action * Range 10</p><p>Target: empty square</p><p>Effect: You summon 1 creature from summoning list at your level divided by 2 (no less than 1). It acts on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.</p><p></p><p></p><p>Summoning 2 * Wizard, Warlock or Cleric Attack 4</p><p>You conjure two creatures to engage your foes for you.</p><p>Daily * Arcane, Summoning</p><p>Standard Action * Range 10</p><p>Target: two empty squares</p><p>Effect: You summon 2 creatures from summoning list at your level divided by 4. They on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.</p><p></p><p></p><p>Summoning 3 * Wizard, Warlock or Cleric Attack 12</p><p>You conjure three creatures to engage your foes for you.</p><p>Daily * Arcane, Summoning</p><p>Standard Action * Range 10</p><p>Target: three empty squares</p><p>Effect: You summon 3 creatures from summoning list at your level divided by 6. They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.</p><p></p><p></p><p>Summoning 4 * Wizard, Warlock or Cleric Attack 24</p><p>You conjure four creatures to engage your foes for you.</p><p>Daily * Arcane, Summoning</p><p>Standard Action * Range 10</p><p>Target: four empty squares</p><p>Effect: You summon 4 creatures from summoning list at your level divided by 8. they act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.</p><p></p><p></p><p>Summon Minions * Wizard, Warlock or Cleric Attack 1</p><p>You conjure four creatures to engage your foes for you.</p><p>Daily * Arcane, Summoning</p><p>Standard Action * Range 10</p><p>Target: four empty squares</p><p>Effect: You summon 4 minions from summoning list at your level divided by divided by 4 (no less than 1). They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.</p><p></p><p>Summoning List </p><p></p><p>1. Kobold Skirmisher</p><p> Kobold Minion</p><p>Decrepit Skeleton (minion)</p><p>2. Gray Wolf</p><p> Human Rabble (minion)</p><p> Zombie</p><p>3. Orc Raider</p><p> Hobgoblin Grunt (minion)</p><p> Skeleton</p><p> Zombie Rotter (minion)</p><p>4. Fey Panther</p><p> Orc Drudge (minion)</p><p> Rotwing Zombie</p><p>5. Dire Wolf</p><p> Wraith</p><p> Wight</p><p> Vampire Spawn Fleshripper (minion)</p><p>6. Shadow Hound</p><p> Sahuagin Guard (minion)</p><p> Mad Wraith</p><p> Chillborn Zombie</p><p>7. Razorclaw Stalker</p><p> Human Lackey (minion)</p><p> Crimson Acolyte</p><p>8. Ogre Skirmisher</p><p> Hobgoblin Warrior (minion)</p><p> Zombie Hulk</p><p>9. Displacer Beast</p><p> Orc Warrior (minion)</p><p> Battle Wight</p><p>10. Wyvern</p><p> Skeletal Tomb Guardian</p><p>11. Firelasher</p><p> Mezzodemon</p><p>12. Banshrae Warrior</p><p> Battle Wight Commander</p><p>13. Dragonborn Warrior</p><p> Vrock</p><p> Bearded Devil</p><p>14. Cyclops Rambler</p><p> Boneclaw</p><p>15. Angel of Battle</p><p> Immolith</p></blockquote><p></p>
[QUOTE="Rhenny, post: 4386047, member: 18333"] Here is another crack at creating summoning powers for the game. This gives Wizards, Warlocks and Clerics the ability to summon creatures. I tried to balance it a bit, but I realize that these powers may give these classes a little more power. I used generic summoning powers so that pcs wouldn't have to keep swaping out new powers as they level up. This version is much more in 4e spirit (more streamlined) than my other attempt. What do you all think? Summoning Powers (Wizard, Warlock or Cleric) – Replacement Daily Powers Any summoned creatures are Astral or Shadow Creatures that return to their own plane when the spell is dismissed, or the creature gets bloodied (except for minions, which are sent back when they take any damage), or another caster counters the summoning by successfully using Dispel Magic. Only evil casters can summon undead, devils or demons. Summoning 1 * Wizard, Warlock or Cleric Attack 1 You conjure one creature to engage your foes for you. Daily * Arcane, Summoning Standard Action * Range 10 Target: empty square Effect: You summon 1 creature from summoning list at your level divided by 2 (no less than 1). It acts on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter. Summoning 2 * Wizard, Warlock or Cleric Attack 4 You conjure two creatures to engage your foes for you. Daily * Arcane, Summoning Standard Action * Range 10 Target: two empty squares Effect: You summon 2 creatures from summoning list at your level divided by 4. They on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter. Summoning 3 * Wizard, Warlock or Cleric Attack 12 You conjure three creatures to engage your foes for you. Daily * Arcane, Summoning Standard Action * Range 10 Target: three empty squares Effect: You summon 3 creatures from summoning list at your level divided by 6. They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter. Summoning 4 * Wizard, Warlock or Cleric Attack 24 You conjure four creatures to engage your foes for you. Daily * Arcane, Summoning Standard Action * Range 10 Target: four empty squares Effect: You summon 4 creatures from summoning list at your level divided by 8. they act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter. Summon Minions * Wizard, Warlock or Cleric Attack 1 You conjure four creatures to engage your foes for you. Daily * Arcane, Summoning Standard Action * Range 10 Target: four empty squares Effect: You summon 4 minions from summoning list at your level divided by divided by 4 (no less than 1). They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter. Summoning List 1. Kobold Skirmisher Kobold Minion Decrepit Skeleton (minion) 2. Gray Wolf Human Rabble (minion) Zombie 3. Orc Raider Hobgoblin Grunt (minion) Skeleton Zombie Rotter (minion) 4. Fey Panther Orc Drudge (minion) Rotwing Zombie 5. Dire Wolf Wraith Wight Vampire Spawn Fleshripper (minion) 6. Shadow Hound Sahuagin Guard (minion) Mad Wraith Chillborn Zombie 7. Razorclaw Stalker Human Lackey (minion) Crimson Acolyte 8. Ogre Skirmisher Hobgoblin Warrior (minion) Zombie Hulk 9. Displacer Beast Orc Warrior (minion) Battle Wight 10. Wyvern Skeletal Tomb Guardian 11. Firelasher Mezzodemon 12. Banshrae Warrior Battle Wight Commander 13. Dragonborn Warrior Vrock Bearded Devil 14. Cyclops Rambler Boneclaw 15. Angel of Battle Immolith [/QUOTE]
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