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Summoning Sorcerer
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<blockquote data-quote="Jeph" data-source="post: 384290" data-attributes="member: 6738"><p>You'll want to get your critters, make 'em bad-ass bullies, and them keep 'em around as long as possable.</p><p></p><p><strong><span style="font-size: 12px">Feats</span></strong></p><p>Extend Spell</p><p>Persistant Spell</p><p>Maximize Spell and Empower Spell (Instead of getting 1d3 critters of a lower level, you get 5! Yay!)</p><p></p><p><strong><span style="font-size: 12px">Spells</span></strong></p><p>Animal Growth</p><p>Antimagic Field (Your critters wreak mayhem, other's can't even cast)</p><p>Blur</p><p>Bull's Strength</p><p>Cat's Grace</p><p>Charm Monster (If your critters don't like you much . . .)</p><p>Comprehend Languages (If you don't share a language with your summonee)</p><p>Contingency (when I enter combat, sommon celestial hippo)</p><p>Displacement</p><p>Endurance</p><p>Endure Elements</p><p>Enlarge</p><p>Evard's Black Tentacles (Kinda like summoning. Plus, just cool.)</p><p>Fly</p><p>Freedom of Movement</p><p>Gaseous Form</p><p>Gate (another suedo-sommoning goodie)</p><p>Haste</p><p>Improved Invisibility</p><p>Invisibility</p><p>Invisibility Sphere</p><p>Jump</p><p>Keen Edge (Keen Tarrasque claws, baby!)</p><p>Levitate</p><p>Mage Armor (For the summoned clestial hippo)</p><p>Magic Circle (for your guys, and to counterspell it on your enemies)</p><p>Mass Haste</p><p>Mord's Mangy Mut (aka, Mordenkainen's Faithful Hound, suedo-summoning)</p><p>Mount</p><p>Permanancy, if you can convince your GM that you can use it on your critters (If they're smart, theyl say NO!!!!)</p><p>Phantom Steed</p><p>Polymorph Any Object (Turn your Clestial Bunny into a Celestial Dragon!)</p><p>Polymorph Other (see above)</p><p>Protection spells (see Magic Circle)</p><p>Protection from Elements</p><p>Protection from Spells</p><p>Reduce (really, really little Elder Elementals!)</p><p>Resist Elements</p><p>Shadow Conjuration</p><p>Shades</p><p>Spell Immunity</p><p>Spider Climb</p><p>Summon Monster (DUH!)</p><p>Sommun Swarm</p><p>Timestop (What? He dissapeared! Wow! He reapeared! With 7 Elder Elementals!)</p><p>Tongues (talk to the beasties)</p><p>Water Breathing (Celestial Hippo goes aquarian!)</p><p>Wish ( . . . for this summoned tarrasque not to disappear when the spell ends)</p><p></p><p></p><p>Well, that about sums it up. I went through the PHB spell list page-by-page, so there isn't anything in here from other sources. But it is a fairly comprehensive list.</p></blockquote><p></p>
[QUOTE="Jeph, post: 384290, member: 6738"] You'll want to get your critters, make 'em bad-ass bullies, and them keep 'em around as long as possable. [b][size=3]Feats[/size][/b] Extend Spell Persistant Spell Maximize Spell and Empower Spell (Instead of getting 1d3 critters of a lower level, you get 5! Yay!) [b][size=3]Spells[/size][/b] Animal Growth Antimagic Field (Your critters wreak mayhem, other's can't even cast) Blur Bull's Strength Cat's Grace Charm Monster (If your critters don't like you much . . .) Comprehend Languages (If you don't share a language with your summonee) Contingency (when I enter combat, sommon celestial hippo) Displacement Endurance Endure Elements Enlarge Evard's Black Tentacles (Kinda like summoning. Plus, just cool.) Fly Freedom of Movement Gaseous Form Gate (another suedo-sommoning goodie) Haste Improved Invisibility Invisibility Invisibility Sphere Jump Keen Edge (Keen Tarrasque claws, baby!) Levitate Mage Armor (For the summoned clestial hippo) Magic Circle (for your guys, and to counterspell it on your enemies) Mass Haste Mord's Mangy Mut (aka, Mordenkainen's Faithful Hound, suedo-summoning) Mount Permanancy, if you can convince your GM that you can use it on your critters (If they're smart, theyl say NO!!!!) Phantom Steed Polymorph Any Object (Turn your Clestial Bunny into a Celestial Dragon!) Polymorph Other (see above) Protection spells (see Magic Circle) Protection from Elements Protection from Spells Reduce (really, really little Elder Elementals!) Resist Elements Shadow Conjuration Shades Spell Immunity Spider Climb Summon Monster (DUH!) Sommun Swarm Timestop (What? He dissapeared! Wow! He reapeared! With 7 Elder Elementals!) Tongues (talk to the beasties) Water Breathing (Celestial Hippo goes aquarian!) Wish ( . . . for this summoned tarrasque not to disappear when the spell ends) Well, that about sums it up. I went through the PHB spell list page-by-page, so there isn't anything in here from other sources. But it is a fairly comprehensive list. [/QUOTE]
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