Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Summoning Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 384407" data-attributes="member: 6929"><p>You might also want to consider beefing up the Summon spells; there are several sources for 'summon whatever you want' variants of the standard Summon spells. There's one in the House Rules section, and I've got another one that might give some interesting ideas at <a href="http://dungeondamage.keenspace.com/summon.html" target="_blank">http://dungeondamage.keenspace.com/summon.html</a>. I've always had serious doubts about the balance of those Summon spells, frankly... I think they're too weak in certain aspects.</p><p></p><p>But if you can't do that, at least summon with style and verve. If you've ever seen a Final Fantasy summon, you'll know that you should be describing your spell effects with far more gusto than normal spells. Plus, your creatures won't appear like normal creatures; they'll be all glowy and shiny or exude darkness and corruption or otherwise bring to mind expensive computer-generated effects. Now while you shouldn't be able to call for automatic Intimidate checks with a Summon Monster spell, you should be able to put enemies on a psychological disadvantage if you do this well.</p><p></p><p>Here's another idea: If you can convince your DM to allow it, have your monsters gain XP. If you use different monsters all the time, they won't gain all that much, but by the time you're high-level you'll have plenty of elite low-level monsters with a few extra HD or character levels. Your DM may want to run the monsters and thus tell you what they've leveled into, but hey: it's a small price to pay.</p><p></p><p>I'll leave you with my parting thought: I (the DM) have a triton mage in my campaign, and she cast a Summon for a celestial badger, but I ruled that it came out as a seal instead (because tritons are water dwellers; she even has an otter instead of a weasel familiar). The seal had the same stats as a badger but sorta floated above the ground like it was swimming in the air. The reason I encouraged this is because (a) it looked cool and (b) it didn't make a difference in the position the party was in; it didn't need to fly and couldn't take advantage of the fact.</p><p></p><p>It's all about being cool. Combat effectiveness is a pale second.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 384407, member: 6929"] You might also want to consider beefing up the Summon spells; there are several sources for 'summon whatever you want' variants of the standard Summon spells. There's one in the House Rules section, and I've got another one that might give some interesting ideas at [URL]http://dungeondamage.keenspace.com/summon.html[/URL]. I've always had serious doubts about the balance of those Summon spells, frankly... I think they're too weak in certain aspects. But if you can't do that, at least summon with style and verve. If you've ever seen a Final Fantasy summon, you'll know that you should be describing your spell effects with far more gusto than normal spells. Plus, your creatures won't appear like normal creatures; they'll be all glowy and shiny or exude darkness and corruption or otherwise bring to mind expensive computer-generated effects. Now while you shouldn't be able to call for automatic Intimidate checks with a Summon Monster spell, you should be able to put enemies on a psychological disadvantage if you do this well. Here's another idea: If you can convince your DM to allow it, have your monsters gain XP. If you use different monsters all the time, they won't gain all that much, but by the time you're high-level you'll have plenty of elite low-level monsters with a few extra HD or character levels. Your DM may want to run the monsters and thus tell you what they've leveled into, but hey: it's a small price to pay. I'll leave you with my parting thought: I (the DM) have a triton mage in my campaign, and she cast a Summon for a celestial badger, but I ruled that it came out as a seal instead (because tritons are water dwellers; she even has an otter instead of a weasel familiar). The seal had the same stats as a badger but sorta floated above the ground like it was swimming in the air. The reason I encouraged this is because (a) it looked cool and (b) it didn't make a difference in the position the party was in; it didn't need to fly and couldn't take advantage of the fact. It's all about being cool. Combat effectiveness is a pale second. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Summoning Sorcerer
Top