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<blockquote data-quote="Shirt Guy John" data-source="post: 147232" data-attributes="member: 2356"><p>From what I've seen, the templated animals are the only predictable summoning creatures. For the first few levels (I believe up to SM IV or so), the animals have CR equal to the (Summon monster spell level-1). From about V to VI, the animals have CR equal to the SM spell level. From VII to IX, the animals have CRs equal to 1+Spell Level. These are all without applying templates, by the way. For other creatures, do what the books say to do with spells; compare the creature to other creatures on the list, and place it where you think it would be based on the comparisons. If I had to guess from the list in the PH, when in doubt OVER-estimate the creature's capabilities and put it up a level higher then you would want it to be.</p><p></p><p>As for my last feat, I would allow the "allies" to be generated with the standard rolling method (4d6 6 times, throwing out the lowest in each roll, arranged any way the summoner wants), or with a point buy one step lower than the point buy that the PC was allowed (Minimum 23 point). I don't think that the option of better creatures whom you can equip with magical items is that weak (but hey, I realize that I'm still a jerk when it comes to giving the PC's an advantage).</p><p></p><p>If it really is too underpowered, why not change it to mimic the Leadership feat more? </p><p></p><p>(Just throwin' out ideas here) </p><p></p><p>Let's say that the summoner still can have the same number of "Allies" (Can anyone think of a better term for them? I'm not too good with names or titles...), but the Summoner can also designate one of the "Allies" as his uh.... "Planar Cohort"? This creature, if intelegent (Int at least 3), can gain character levels as a standard NPC. The cohort can be summoned once each hour for the standard duration of Summon Monster and it gains experience for any creature it slays or effectively combats while it was summoned. It also gains experience for traps and anything else that gives experience. Like always, I think that this is WAY too powerful without some additional drawbacks. Requirements would increase to: </p><p></p><p>Character Level 6+, Augmented Summoning</p><p></p><p>and the Sumoner would give up one of his highest spell slots (any that he could cast SM with) as long as he had a "Planar Cohort". The cohort would have the standard level limit as presented in the sidebar on the Leadership feat (using the caster level for the leadership score), but with his effective cohort level equal to (Class Levels + Normal CR).</p><p></p><p></p><p>The other way that I can think to make this a feat that people would acctually want to take, is to say that when you summon one of your "Allies", your caster level is treated as twice the standard caster level, effectively doubling duration and increasing the range of the spell.</p><p></p><p></p><p>Obviously, I really have no idea, though I think the feat is something to work on.</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 147232, member: 2356"] From what I've seen, the templated animals are the only predictable summoning creatures. For the first few levels (I believe up to SM IV or so), the animals have CR equal to the (Summon monster spell level-1). From about V to VI, the animals have CR equal to the SM spell level. From VII to IX, the animals have CRs equal to 1+Spell Level. These are all without applying templates, by the way. For other creatures, do what the books say to do with spells; compare the creature to other creatures on the list, and place it where you think it would be based on the comparisons. If I had to guess from the list in the PH, when in doubt OVER-estimate the creature's capabilities and put it up a level higher then you would want it to be. As for my last feat, I would allow the "allies" to be generated with the standard rolling method (4d6 6 times, throwing out the lowest in each roll, arranged any way the summoner wants), or with a point buy one step lower than the point buy that the PC was allowed (Minimum 23 point). I don't think that the option of better creatures whom you can equip with magical items is that weak (but hey, I realize that I'm still a jerk when it comes to giving the PC's an advantage). If it really is too underpowered, why not change it to mimic the Leadership feat more? (Just throwin' out ideas here) Let's say that the summoner still can have the same number of "Allies" (Can anyone think of a better term for them? I'm not too good with names or titles...), but the Summoner can also designate one of the "Allies" as his uh.... "Planar Cohort"? This creature, if intelegent (Int at least 3), can gain character levels as a standard NPC. The cohort can be summoned once each hour for the standard duration of Summon Monster and it gains experience for any creature it slays or effectively combats while it was summoned. It also gains experience for traps and anything else that gives experience. Like always, I think that this is WAY too powerful without some additional drawbacks. Requirements would increase to: Character Level 6+, Augmented Summoning and the Sumoner would give up one of his highest spell slots (any that he could cast SM with) as long as he had a "Planar Cohort". The cohort would have the standard level limit as presented in the sidebar on the Leadership feat (using the caster level for the leadership score), but with his effective cohort level equal to (Class Levels + Normal CR). The other way that I can think to make this a feat that people would acctually want to take, is to say that when you summon one of your "Allies", your caster level is treated as twice the standard caster level, effectively doubling duration and increasing the range of the spell. Obviously, I really have no idea, though I think the feat is something to work on. [/QUOTE]
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