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<blockquote data-quote="rowport" data-source="post: 2645887" data-attributes="member: 9729"><p>I am glad that I could help! Here we go with the Drunk Monk...</p><p></p><p>(PS - The "Altanian" bit is from Wilderlands Campaign Setting; I included the details for ease of reverse-engineering.)</p><p></p><p>(PPS - I just noticed you are in Chicago- the next GameDay is coming up soon! Check the General Forum for more details...)</p><p></p><p>Dougal McDunna, Irish Lout (CR6)</p><p>Male Altanian Monk 6</p><p>LN Medium Humanoid (Human)</p><p>XP 17,185</p><p>Init +2; Senses Listen +3, Spot +3 </p><p>Languages Altanian, Common</p><p></p><p>AC 18, Touch 16, Flatfooted 16; Dodge</p><p>HP 54 (6 HD) </p><p>Immune Non-Magical Diseases </p><p>Resist Evasion, Still Mind</p><p>Fort +12, Ref +7, Will +8 (+10 vs. Spells or Enchantments) </p><p></p><p>Speed 50’</p><p>Melee Unarmed Strike +8 (1d8+4 20/x2)</p><p>Melee Unarmed Strike +7/+7 (1d8+4/1d8+4 20/x2)</p><p>Ranged +1 Sling +7 (1d4+1 20/x3)</p><p>Base Atk +4; Grp +13</p><p>Atk Options Combat Reflexes (3 Attacks of Opportunity), Flurry of Blows, Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Strike (Magic) </p><p>Special Actions Track +12 </p><p>Combat Gear Potion of Cure Light Wounds </p><p></p><p>Abilities STR 18, DEX 14, CON 17, INT 8, WIS 16, CHA 8</p><p>SQ Altanian Traits, Evasion, Purity of Body, Still Mind, Slow Fall 30’</p><p>Feats Combat Reflexes b, Dodge, Improved Grapple b, Improved Toughness, Improved Trip b, Improved Unarmed Strike b, Great Fortitude, Track b</p><p>Skills Balance +4, Climb +9, Jump +11, Survival +12, Swim +7, Tumble +11</p><p>Possessions Combat Gear plus +1 Sling, Bracers of Armor +1, Amulet of Natural Armor +1, Boots of the North, Rope of Climbing, Climber’s Kit, Backpack, Torches (2), Flint & Steel, Explorer’s outfit, 500 gp</p><p></p><p>Quote: “Kiss me blarney stone, me bonnie lassie.”</p><p></p><p>Tactics: Dougal likes to grab things. And squeeze. Hard. Otherwise, he drinks. A lot.</p><p></p><p>Altanian Traits: As an Altanian, Dougal has +2 Strength and +2 Constitution racial attribute bonuses and -2 Intelligence and -2 Charisma racial attribute penalties. He also gains the Track feat as a bonus feat. He has Knowledge (Nature), Handle Animal, and Survival as class skills. He gains a +2 racial bonus to Survival checks (already figured into the statistics given above). However, Altanians do not receive the normal human bonus of 4 skill points at first level, nor do they gain the 1 additional skill point at each additional level. Altanians do not feel the effects of age as other humans do.</p></blockquote><p></p>
[QUOTE="rowport, post: 2645887, member: 9729"] I am glad that I could help! Here we go with the Drunk Monk... (PS - The "Altanian" bit is from Wilderlands Campaign Setting; I included the details for ease of reverse-engineering.) (PPS - I just noticed you are in Chicago- the next GameDay is coming up soon! Check the General Forum for more details...) Dougal McDunna, Irish Lout (CR6) Male Altanian Monk 6 LN Medium Humanoid (Human) XP 17,185 Init +2; Senses Listen +3, Spot +3 Languages Altanian, Common AC 18, Touch 16, Flatfooted 16; Dodge HP 54 (6 HD) Immune Non-Magical Diseases Resist Evasion, Still Mind Fort +12, Ref +7, Will +8 (+10 vs. Spells or Enchantments) Speed 50’ Melee Unarmed Strike +8 (1d8+4 20/x2) Melee Unarmed Strike +7/+7 (1d8+4/1d8+4 20/x2) Ranged +1 Sling +7 (1d4+1 20/x3) Base Atk +4; Grp +13 Atk Options Combat Reflexes (3 Attacks of Opportunity), Flurry of Blows, Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Strike (Magic) Special Actions Track +12 Combat Gear Potion of Cure Light Wounds Abilities STR 18, DEX 14, CON 17, INT 8, WIS 16, CHA 8 SQ Altanian Traits, Evasion, Purity of Body, Still Mind, Slow Fall 30’ Feats Combat Reflexes b, Dodge, Improved Grapple b, Improved Toughness, Improved Trip b, Improved Unarmed Strike b, Great Fortitude, Track b Skills Balance +4, Climb +9, Jump +11, Survival +12, Swim +7, Tumble +11 Possessions Combat Gear plus +1 Sling, Bracers of Armor +1, Amulet of Natural Armor +1, Boots of the North, Rope of Climbing, Climber’s Kit, Backpack, Torches (2), Flint & Steel, Explorer’s outfit, 500 gp Quote: “Kiss me blarney stone, me bonnie lassie.” Tactics: Dougal likes to grab things. And squeeze. Hard. Otherwise, he drinks. A lot. Altanian Traits: As an Altanian, Dougal has +2 Strength and +2 Constitution racial attribute bonuses and -2 Intelligence and -2 Charisma racial attribute penalties. He also gains the Track feat as a bonus feat. He has Knowledge (Nature), Handle Animal, and Survival as class skills. He gains a +2 racial bonus to Survival checks (already figured into the statistics given above). However, Altanians do not receive the normal human bonus of 4 skill points at first level, nor do they gain the 1 additional skill point at each additional level. Altanians do not feel the effects of age as other humans do. [/QUOTE]
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