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*Pathfinder & Starfinder
Sumo Yokozuna Prestige Class
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<blockquote data-quote="jerichothebard" data-source="post: 1908054" data-attributes="member: 4705"><p>Well, I can understand wanting to make it an easy choice for monks, but your prereqs really boil down to only one feat. Balance any good monk is really likely to have anyway (and it's a class skill), and Imp Grapple and Imp Unarmed Strike are both free at first level. While the monk must, indeed, choose Imp. Grapple over Stunning Fist, a monk geared to grapple will likely do just that. So, pretty much it's just one feat. That's why I suggested adding a few other things to the prereq list. It isn't really a sacrifice if you were going to do it anyway.</p><p></p><p> </p><p>I also think that you should add something to the stances about resisting a bull rush. </p><p></p><p>The Roar seems ok, though at 12th+ level, I don't expect that any on-level creature is going to fail that save. Figure a DC of about 17 or 18, isn't hard for a CR 12 creature. Good against mooks, though. You should note that it's a mind-affecting ability; undead, constructs and oozes, frex, would be immune.</p><p></p><p></p><p></p><p>A note on deafening blow - a monk that has chosen Improved Grappling isn't likely to <em>have</em> stunning blows to sacrifice - they have to choose between those two at first level. Which would lead to a situation where the character would have to take both - stunning fist as a monk ability and improved grapple as a feat.</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1908054, member: 4705"] Well, I can understand wanting to make it an easy choice for monks, but your prereqs really boil down to only one feat. Balance any good monk is really likely to have anyway (and it's a class skill), and Imp Grapple and Imp Unarmed Strike are both free at first level. While the monk must, indeed, choose Imp. Grapple over Stunning Fist, a monk geared to grapple will likely do just that. So, pretty much it's just one feat. That's why I suggested adding a few other things to the prereq list. It isn't really a sacrifice if you were going to do it anyway. I also think that you should add something to the stances about resisting a bull rush. The Roar seems ok, though at 12th+ level, I don't expect that any on-level creature is going to fail that save. Figure a DC of about 17 or 18, isn't hard for a CR 12 creature. Good against mooks, though. You should note that it's a mind-affecting ability; undead, constructs and oozes, frex, would be immune. A note on deafening blow - a monk that has chosen Improved Grappling isn't likely to [I]have[/I] stunning blows to sacrifice - they have to choose between those two at first level. Which would lead to a situation where the character would have to take both - stunning fist as a monk ability and improved grapple as a feat. [/QUOTE]
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Sumo Yokozuna Prestige Class
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