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<blockquote data-quote="Oberton" data-source="post: 17937" data-attributes="member: 153"><p><strong>Persona</strong></p><p></p><p>Persona’s</p><p></p><p>1. Charity Heron</p><p>Class: Paladin Level:1 Race: Human Alignment: LG</p><p>Patron/Deity: Talios Age: 19 Gender: Female Height 6’0”</p><p>Hair: Platinum Eyes: Lt Grey Skin: Pale</p><p>Str: 15 Dex: 12 Con: 10 Int: 10 Wis: 14 Chr: 14</p><p>HP: 10 AC: 15 Melee Base: +1 Ranged Base: +1 Init: +1</p><p></p><p>Equipment:</p><p>Great Sword, Long Bow, Dagger</p><p></p><p>Skills: </p><p>Diplomacy: 3 , Handle Animal: 4, Heal: 5, Knowledge (Reg): 2, Ride: 5</p><p>Experience: 630 needed 1000</p><p>Lang: Common</p><p>Class & Racial Abilities: Detect Evil, Divine Grace,Lay on Hands X2, Divine Health</p><p>Feats: Power Attack, Cleave</p><p></p><p><img src="http://www.mmpog.net/images/charity2.bmp" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Charity Heron comes from a noble family on the Eastern Continent, unfortunately she finds herself in the position of trying to save what she can of the families title and claim to nobility. Her father, who has a considerable problem with gambling, has lost most of the families holdings on the mainland. Her father having realized what he had done pulled one last favor to get his hands on one of the last few charters that the Sun Emperor Valon was granting to adventuresome souls who wished to help reestablish the Sun Empires hold on the Western Lands. Although her family name implies a direct relationship to the Emperor Rotan Heron, the founder of the Sun Empire, none believe this and thus the noble family lives in relative obscurity. </p><p></p><p>Charity Heron herself is a young unsure leader. Her faith in Talios keeps her going day to day allowing her to bring change to peoples lives even though she might not see it at this time. Arriving to these lands and leading an expedition into the Snowreach Mountains will prove her most challenging endeavor yet.</p><p>--------------------------------------------------------------------------------------------------------</p><p>2. Poxillomar Ankesters</p><p>Class: Fighter Level:1 Race: Human Alignment: CN</p><p>Patron/Deity: Age: 24 Gender: Male Height 5’6”</p><p>Hair: Black Eyes: Lt Grey Skin: Pale</p><p>Str: 10 Dex: 17 Con: 12 Int: 13 Wis: 12 Chr: 10</p><p>HP: 11 AC: 16 Melee Base: +1 Ranged Base: +4 Init: +3</p><p></p><p>Equipment:</p><p>Spiked Chain, Club, Longbow, Chain Shirt</p><p></p><p>Skills: </p><p>Climb:4, Jump:4, Swim: 4, Tumble:5</p><p>Experience: 830 needed 1000</p><p>Lang: Common, Draconic (learned in prison)</p><p>Class & Racial Abilities:</p><p></p><p>Feats: Exotic Weapon Proficiency (Spiked Chain), Expertise, Weapon Finesse (Spiked Chain)</p><p></p><p></p><p>Not much can be said about this retched soul. He would prey upon the weak and seemed to be spiraling out of control. Eventually, he accosted a young lady and had his pleasures much to her disagreement. In the end, she found herself attracted to him because of his dangerous side. Her father being a minor noble pulled a few strings and had Poxillomar Ankesters arrested and placed in a dungeon. Here he was forgotten for two years and began to wonder if he was going to be left here to die. Fortunately, for the young lad his internment was coming to an end. The father of the young girl wanted to make sure the boy did not chase his daughter down again arranged for the troublesome lad to be set free aboard the Osprey heading to the western continent with the explicit warning not to return. </p><p></p><p>--------------------------------------------------------------------------------------------------------</p><p>3. Leif Richard</p><p>Class: Bard Level:1 Race: Human Alignment: CG</p><p>Patron/Deity: Age: 16 Gender: Male Height 5’10”</p><p>Hair: Black Eyes: Lt Grey Skin: Pale</p><p>Str: 11 Dex: 15 Con: 10 Int: 10 Wis: 11 Chr: 16</p><p>HP: 6 AC: 15 Melee Base: +0 Ranged Base: +2 Init: +2</p><p></p><p>Equipment:</p><p>Long Bow, Lt Mace, Dagger, Studded Leather</p><p></p><p>Skills: </p><p>Bluff: 7, Gather Info: 7, Listen: 4, Perform (Signing): 7, Tumble: 6</p><p>Experience: 530 needed 1000</p><p>Lang: Common</p><p>Class & Racial Abilities: </p><p></p><p>Feats: Extra Music X4 a day., Point Blank Shot</p><p>Spells / Songs [ 13 + lvl]: Percussion, Mage Hand, Light, Prestidig.</p><p>Leif Richard was charged with the duty to record all of Charity Heron’s adventures. In return he would have a claim to land within the new kingdom. This jovial, yet naive bard has his way with the ladies and his voice could quite a rampaging giant. Already he has earned the admiration of Captain Blithe who has offered free passage to the bard whenever he is in need, as long as he entertains his crew some during the trip.</p><p></p><p>--------------------------------------------------------------------------------------------------------</p><p>4. Gorin Zachian</p><p>Class: Cleric Level:1 Race: Human Alignment: CG</p><p>Patron/Deity:Talios Age: 20 Gender: Male Height 5’5”</p><p>Hair: Brown Eyes: Lt Blue Skin: Tan</p><p>Str: 14 Dex: 12 Con: 12 Int: 10 Wis: 14 Chr: 14</p><p>HP: 9 AC: 17 Melee Base: +2 Ranged Base: +1 Init: +1</p><p></p><p>Equipment:</p><p>Morningstar, Dagger (Silvered)</p><p></p><p>Skills: </p><p>Concentration: 5, Knowledge Reg: 4, Spellcraft: 4</p><p>Experience: 850 needed 1000</p><p>Lang: Common</p><p>Class & Racial Abilities: </p><p>Turn or Rebuke undead, spontaneous casting</p><p></p><p>Feats: Extra Turning, Divine Vigor</p><p>Spells / Prayers [ 12 + lvl]</p><p></p><p></p><p>Gorin Zachian, found himself pulled from his contemplations during a retreat at the famous Talios delve. Soon, he found himself being equipped for battle and being tutored by others on the art of staying alive during combat. Eventually, much to his displeasure, he found out that he was to accompany on of the orders Paladins on a mission to the Western Continent. Gorin had been charged to help and protect the Paladin while she attempted to carve out a new kingdom in the wilds of the western lands. </p><p></p><p>--------------------------------------------------------------------------------------------------------</p><p>5. Korbo Ourubi</p><p>Class: Monk Level:1 Race: Human Alignment: LG</p><p>Patron/Deity: Age: 21 Gender: Male Height 6’2”</p><p>Hair: Brown Eyes: Lt Grey Skin: Tan, but scarred on left arm</p><p>Str: 12 Dex: 14 Con: 12 Int: 12 Wis: 14 Chr: 12</p><p>HP: 9 AC: 14 Melee Base: +1 Ranged Base: +1 Init: +1</p><p></p><p>Equipment:</p><p>Nunchaku, Sling</p><p></p><p>Skills: </p><p>Balance:3, Climb: 3, Disable Device: 2, Hide: 3, Knowledge Arcana: 2, Open Lock: 2, Search: 3, Spot: 4, Swim: 2, Tumble: 5</p><p>Experience: 530 needed 1000</p><p>Lang: Common, Auran</p><p>Class & Racial Abilities: </p><p>Unarmed Strike, Stunning Attack, Evasion, Fast Move, Flurry of Blows, AC Bonus</p><p>Feats: Blind-Fighting, Dodge</p><p></p><p>Traveling to the west was a great honor bestowed upon Korbo Ourubi by his elder in the order. Korbo has always been fascinated by the ancient knowledge that was lost to the eastern empire when the west was lost to the barbarian hordes. Korbo sees this chance to travel in the company of Charity as his chance to find this lost knowledge for his order.</p><p></p><p>--------------------------------------------------------------------------------------------------------</p><p>6. Ulrik Rurik-Son, of Hammer Fell hall, clan Battleheart, Battle Brigade: Blood Rage</p><p>Class: Fighter Level:1 Race: Dwarf Alignment: LG</p><p>Patron/Deity:Moradin Age: 48 Gender: Male Height 4’3”</p><p>Eyes: Drk. Green Hair: Black Skin: Tan</p><p>Str: 14 Dex: 13 Con: 16 Int: 12 Wis: 10 Chr: 11</p><p>HP: 13 AC: 16 Melee Base: +3 Ranged Base: +2 Init: +1</p><p></p><p>Equipment:</p><p>Battleaxe, Lt. Crossbow, Chain Shirt, Shield, small.</p><p></p><p>Skills: </p><p>Climb:5, Craft[distiller]: 3, Jump: 4, Ride: 3, Swim: 5</p><p>Experience: 540 needed 1000</p><p>Lang: Common, dwarf, orc</p><p>Class & Racial Abilities: </p><p></p><p>Feats: Dodge, Endurance</p><p></p><p><strong>Ulrik Rurik-son’s Journal</strong></p><p></p><p>(excerpt)</p><p></p><p>At age 30, my father, Rurik Garik-son, brought me into the Great Hall of Feasts. He limped along, favoring his slightly twisted right leg. He had told me that he was born with a lame leg and could not continue the warrior tradition of our family. Father could not fight, but he was well respected as the best distiller of dwarven spirits of the clans. He brought me into the Feasthall and bade me to listen.</p><p></p><p>“Up above, young Ulrik, you will see the banners of each family that has pledged to defend the dwarven kingdom with their lives. Each banner up there means that the warrior of the family has a chance to be one of the few who sit on the High Council, advisors to the King. There are many banners up there, but only a select few are chosen to advise in addition to their warrior duties.</p><p></p><p>Now, as you see along the walls… there are banners of families who for some reason or another cannot pledge a warrior to the ranks of the Defenders of the Kingdom. Some are families that have fallen into dishonor by the deeds of their family… they have a border around them of black cloth. Only the greatest deed may bring the family back to being part of the kingdom again and remove the black cloth that outlines their banner.”</p><p></p><p>Rurik moves past the black-lined banners and brings young Ulrik in front of an intricately detailed banner. The dwarven surname Haradin is stitched in large Dwarven runes across the top of the banner. The banner shows a pile of what seems to be demonic skulls with a large Dwarven Defender shield and battleaxe stitched at the top of the pile.</p><p></p><p>“This is the banner of our family, Haradin. It no longer sits among the rafters of the hall because of my birth. As you can see, our family has a long history of slaying fiends. Your grandfather was the last of our family to bear the honor name “Demonslayer”. It was during his last fight, when he led a group of warriors against a powerful demon and slew it that the demon had the last word and placed a curse upon your grandfather… ‘You will not bear a warrior ever again and your family will die and wither, thus I curse you with my last breath of this existence.”</p><p></p><p>Your grandfather came home to his pregnant wife. She looked at him worriedly as he came in and hung his armor and arms by the door. “You are safe and have come back to me, Garik… I was so concerned.” Garik grunted softly, “Aye woman, I am back and will always be here… how is my future?”, he moved to his wife and placed his hand on her swollen stomach. “I… I don’t know what to do, Garik… the little one has stopped kicking… I fear that something is wrong.”</p><p></p><p>Garik frowned and when he was able to besides his duty as warrior, he stayed by his wife’s side till a month later when the term of pregnancy should be over.</p><p></p><p>Rurik’s voice drops slightly as if a barely heard whisper, “It was then I was born… immediately coming out of my mother’s womb, my deformity could be seen… my twisted right leg. The demon’s curse had hit our family… it is speculated that years of vanquishing demons in our family gave weight to that demon’s curse. It was with great sorrow and heartbreak did your grandfather die as he knew when he breathed his last breath, the family banner would hang no longer in the hall, except on the wall.”</p><p></p><p>“My birth had stopped the lineage of warriors in my family… I consulted the priests and had them cast their runes. They told me that in order to break the curse, I must sacrifice the weapons and armor that had been passed down generation to generation in our family. I watched as the armor and weapons of family Haradin were sacrificed in the forges of Moradin. As your grandfather’s armor finally sank into the smelter near the Great Forge, the fire underneath flared briefly and from nowhere the sound of hammer on anvil could be heard as if from a deep well.”</p><p></p><p>“Only then dared I sire a family, I wooed your mother, the second daughter of one of Garik’s axe brethren. It was only when you were born, a fine healthy dwarven child, that I knew the curse had been broken.”</p><p></p><p>“Ulrik, you will begin training under those friends of our family who believe that restoring the banner of Haradin to the heights of this hall will once again restore the honor of our family and show that no dying words of a demon can hold sway over dwarves.”</p><p></p><p>“When you are of sufficient age, the King will give you a quest to restore the name. We are fortunate that our family is not in dishonor like the banners bordered in black. It takes them more than a generation to redeem their family name. Because there was no dishonor in our ability to pledge a warrior to the King, we can reverse the fortunes of our family by one generation. You, Ulrik, will fulfill a mission given by the King… when you have finished your quest, our banner will hang once again amongst the other warrior-families.”</p><p></p><p></p><p>Ulrik has returned to the western lands to seek out rumors of a dwarven city called Durik’s Delve and to use it as a staging ground to explore other mountain ranges for his clan to possibly exploit. His clans halls have begun to run low or oar to mine and they have now begun to send out scouts to locate a new site for their community. Ulrik is striving hard to find such a place, for the honor it would bring to his family.His main problem was that he was going it alone, but Moradin seems to provide for he has managed to link up with a crazy group of humans set on establishing a new kingdom as well… </p><p></p><p>7. Alistair Vearoen</p><p>Class: Sorc. Level:1 Race: Human Alignment: LG</p><p>Patron/Deity: Age: 17 Gender: Make Height 6’1”</p><p>Hair: Brwn Eyes: Blue Skin: Pale</p><p>Str: 9 Dex: 14 Con: 14 Int: 10 Wis: 10 Chr: 17</p><p>HP: 9 AC: 12 Melee Base: -1 Ranged Base: +2 Init: +2</p><p></p><p>Equipment:</p><p>Hvy Crossbow, Dagger</p><p></p><p>Skills: </p><p>Concentration: 6, Alchemy:1 , Diplomacy: 4, Knowledge Arcana:2, Spellcraft:2, Wilderness lore: 1</p><p></p><p>Experience: 880 needed 1000</p><p>Lang: Common</p><p>Class & Racial Abilities: </p><p>Feats: Dodge, Toughness +3 hp.</p><p></p><p>Charities father knew she could handle herself in battle as well as any man could, but he was worried that she might not always take the proper action. Thus he pulled a favor he was owed by Alistair Vearoen to make sure she had some type of console with her.</p></blockquote><p></p>
[QUOTE="Oberton, post: 17937, member: 153"] [b]Persona[/b] Persona’s 1. Charity Heron Class: Paladin Level:1 Race: Human Alignment: LG Patron/Deity: Talios Age: 19 Gender: Female Height 6’0” Hair: Platinum Eyes: Lt Grey Skin: Pale Str: 15 Dex: 12 Con: 10 Int: 10 Wis: 14 Chr: 14 HP: 10 AC: 15 Melee Base: +1 Ranged Base: +1 Init: +1 Equipment: Great Sword, Long Bow, Dagger Skills: Diplomacy: 3 , Handle Animal: 4, Heal: 5, Knowledge (Reg): 2, Ride: 5 Experience: 630 needed 1000 Lang: Common Class & Racial Abilities: Detect Evil, Divine Grace,Lay on Hands X2, Divine Health Feats: Power Attack, Cleave [IMG]http://www.mmpog.net/images/charity2.bmp[/IMG] Charity Heron comes from a noble family on the Eastern Continent, unfortunately she finds herself in the position of trying to save what she can of the families title and claim to nobility. Her father, who has a considerable problem with gambling, has lost most of the families holdings on the mainland. Her father having realized what he had done pulled one last favor to get his hands on one of the last few charters that the Sun Emperor Valon was granting to adventuresome souls who wished to help reestablish the Sun Empires hold on the Western Lands. Although her family name implies a direct relationship to the Emperor Rotan Heron, the founder of the Sun Empire, none believe this and thus the noble family lives in relative obscurity. Charity Heron herself is a young unsure leader. Her faith in Talios keeps her going day to day allowing her to bring change to peoples lives even though she might not see it at this time. Arriving to these lands and leading an expedition into the Snowreach Mountains will prove her most challenging endeavor yet. -------------------------------------------------------------------------------------------------------- 2. Poxillomar Ankesters Class: Fighter Level:1 Race: Human Alignment: CN Patron/Deity: Age: 24 Gender: Male Height 5’6” Hair: Black Eyes: Lt Grey Skin: Pale Str: 10 Dex: 17 Con: 12 Int: 13 Wis: 12 Chr: 10 HP: 11 AC: 16 Melee Base: +1 Ranged Base: +4 Init: +3 Equipment: Spiked Chain, Club, Longbow, Chain Shirt Skills: Climb:4, Jump:4, Swim: 4, Tumble:5 Experience: 830 needed 1000 Lang: Common, Draconic (learned in prison) Class & Racial Abilities: Feats: Exotic Weapon Proficiency (Spiked Chain), Expertise, Weapon Finesse (Spiked Chain) Not much can be said about this retched soul. He would prey upon the weak and seemed to be spiraling out of control. Eventually, he accosted a young lady and had his pleasures much to her disagreement. In the end, she found herself attracted to him because of his dangerous side. Her father being a minor noble pulled a few strings and had Poxillomar Ankesters arrested and placed in a dungeon. Here he was forgotten for two years and began to wonder if he was going to be left here to die. Fortunately, for the young lad his internment was coming to an end. The father of the young girl wanted to make sure the boy did not chase his daughter down again arranged for the troublesome lad to be set free aboard the Osprey heading to the western continent with the explicit warning not to return. -------------------------------------------------------------------------------------------------------- 3. Leif Richard Class: Bard Level:1 Race: Human Alignment: CG Patron/Deity: Age: 16 Gender: Male Height 5’10” Hair: Black Eyes: Lt Grey Skin: Pale Str: 11 Dex: 15 Con: 10 Int: 10 Wis: 11 Chr: 16 HP: 6 AC: 15 Melee Base: +0 Ranged Base: +2 Init: +2 Equipment: Long Bow, Lt Mace, Dagger, Studded Leather Skills: Bluff: 7, Gather Info: 7, Listen: 4, Perform (Signing): 7, Tumble: 6 Experience: 530 needed 1000 Lang: Common Class & Racial Abilities: Feats: Extra Music X4 a day., Point Blank Shot Spells / Songs [ 13 + lvl]: Percussion, Mage Hand, Light, Prestidig. Leif Richard was charged with the duty to record all of Charity Heron’s adventures. In return he would have a claim to land within the new kingdom. This jovial, yet naive bard has his way with the ladies and his voice could quite a rampaging giant. Already he has earned the admiration of Captain Blithe who has offered free passage to the bard whenever he is in need, as long as he entertains his crew some during the trip. -------------------------------------------------------------------------------------------------------- 4. Gorin Zachian Class: Cleric Level:1 Race: Human Alignment: CG Patron/Deity:Talios Age: 20 Gender: Male Height 5’5” Hair: Brown Eyes: Lt Blue Skin: Tan Str: 14 Dex: 12 Con: 12 Int: 10 Wis: 14 Chr: 14 HP: 9 AC: 17 Melee Base: +2 Ranged Base: +1 Init: +1 Equipment: Morningstar, Dagger (Silvered) Skills: Concentration: 5, Knowledge Reg: 4, Spellcraft: 4 Experience: 850 needed 1000 Lang: Common Class & Racial Abilities: Turn or Rebuke undead, spontaneous casting Feats: Extra Turning, Divine Vigor Spells / Prayers [ 12 + lvl] Gorin Zachian, found himself pulled from his contemplations during a retreat at the famous Talios delve. Soon, he found himself being equipped for battle and being tutored by others on the art of staying alive during combat. Eventually, much to his displeasure, he found out that he was to accompany on of the orders Paladins on a mission to the Western Continent. Gorin had been charged to help and protect the Paladin while she attempted to carve out a new kingdom in the wilds of the western lands. -------------------------------------------------------------------------------------------------------- 5. Korbo Ourubi Class: Monk Level:1 Race: Human Alignment: LG Patron/Deity: Age: 21 Gender: Male Height 6’2” Hair: Brown Eyes: Lt Grey Skin: Tan, but scarred on left arm Str: 12 Dex: 14 Con: 12 Int: 12 Wis: 14 Chr: 12 HP: 9 AC: 14 Melee Base: +1 Ranged Base: +1 Init: +1 Equipment: Nunchaku, Sling Skills: Balance:3, Climb: 3, Disable Device: 2, Hide: 3, Knowledge Arcana: 2, Open Lock: 2, Search: 3, Spot: 4, Swim: 2, Tumble: 5 Experience: 530 needed 1000 Lang: Common, Auran Class & Racial Abilities: Unarmed Strike, Stunning Attack, Evasion, Fast Move, Flurry of Blows, AC Bonus Feats: Blind-Fighting, Dodge Traveling to the west was a great honor bestowed upon Korbo Ourubi by his elder in the order. Korbo has always been fascinated by the ancient knowledge that was lost to the eastern empire when the west was lost to the barbarian hordes. Korbo sees this chance to travel in the company of Charity as his chance to find this lost knowledge for his order. -------------------------------------------------------------------------------------------------------- 6. Ulrik Rurik-Son, of Hammer Fell hall, clan Battleheart, Battle Brigade: Blood Rage Class: Fighter Level:1 Race: Dwarf Alignment: LG Patron/Deity:Moradin Age: 48 Gender: Male Height 4’3” Eyes: Drk. Green Hair: Black Skin: Tan Str: 14 Dex: 13 Con: 16 Int: 12 Wis: 10 Chr: 11 HP: 13 AC: 16 Melee Base: +3 Ranged Base: +2 Init: +1 Equipment: Battleaxe, Lt. Crossbow, Chain Shirt, Shield, small. Skills: Climb:5, Craft[distiller]: 3, Jump: 4, Ride: 3, Swim: 5 Experience: 540 needed 1000 Lang: Common, dwarf, orc Class & Racial Abilities: Feats: Dodge, Endurance [b]Ulrik Rurik-son’s Journal[/b] (excerpt) At age 30, my father, Rurik Garik-son, brought me into the Great Hall of Feasts. He limped along, favoring his slightly twisted right leg. He had told me that he was born with a lame leg and could not continue the warrior tradition of our family. Father could not fight, but he was well respected as the best distiller of dwarven spirits of the clans. He brought me into the Feasthall and bade me to listen. “Up above, young Ulrik, you will see the banners of each family that has pledged to defend the dwarven kingdom with their lives. Each banner up there means that the warrior of the family has a chance to be one of the few who sit on the High Council, advisors to the King. There are many banners up there, but only a select few are chosen to advise in addition to their warrior duties. Now, as you see along the walls… there are banners of families who for some reason or another cannot pledge a warrior to the ranks of the Defenders of the Kingdom. Some are families that have fallen into dishonor by the deeds of their family… they have a border around them of black cloth. Only the greatest deed may bring the family back to being part of the kingdom again and remove the black cloth that outlines their banner.” Rurik moves past the black-lined banners and brings young Ulrik in front of an intricately detailed banner. The dwarven surname Haradin is stitched in large Dwarven runes across the top of the banner. The banner shows a pile of what seems to be demonic skulls with a large Dwarven Defender shield and battleaxe stitched at the top of the pile. “This is the banner of our family, Haradin. It no longer sits among the rafters of the hall because of my birth. As you can see, our family has a long history of slaying fiends. Your grandfather was the last of our family to bear the honor name “Demonslayer”. It was during his last fight, when he led a group of warriors against a powerful demon and slew it that the demon had the last word and placed a curse upon your grandfather… ‘You will not bear a warrior ever again and your family will die and wither, thus I curse you with my last breath of this existence.” Your grandfather came home to his pregnant wife. She looked at him worriedly as he came in and hung his armor and arms by the door. “You are safe and have come back to me, Garik… I was so concerned.” Garik grunted softly, “Aye woman, I am back and will always be here… how is my future?”, he moved to his wife and placed his hand on her swollen stomach. “I… I don’t know what to do, Garik… the little one has stopped kicking… I fear that something is wrong.” Garik frowned and when he was able to besides his duty as warrior, he stayed by his wife’s side till a month later when the term of pregnancy should be over. Rurik’s voice drops slightly as if a barely heard whisper, “It was then I was born… immediately coming out of my mother’s womb, my deformity could be seen… my twisted right leg. The demon’s curse had hit our family… it is speculated that years of vanquishing demons in our family gave weight to that demon’s curse. It was with great sorrow and heartbreak did your grandfather die as he knew when he breathed his last breath, the family banner would hang no longer in the hall, except on the wall.” “My birth had stopped the lineage of warriors in my family… I consulted the priests and had them cast their runes. They told me that in order to break the curse, I must sacrifice the weapons and armor that had been passed down generation to generation in our family. I watched as the armor and weapons of family Haradin were sacrificed in the forges of Moradin. As your grandfather’s armor finally sank into the smelter near the Great Forge, the fire underneath flared briefly and from nowhere the sound of hammer on anvil could be heard as if from a deep well.” “Only then dared I sire a family, I wooed your mother, the second daughter of one of Garik’s axe brethren. It was only when you were born, a fine healthy dwarven child, that I knew the curse had been broken.” “Ulrik, you will begin training under those friends of our family who believe that restoring the banner of Haradin to the heights of this hall will once again restore the honor of our family and show that no dying words of a demon can hold sway over dwarves.” “When you are of sufficient age, the King will give you a quest to restore the name. We are fortunate that our family is not in dishonor like the banners bordered in black. It takes them more than a generation to redeem their family name. Because there was no dishonor in our ability to pledge a warrior to the King, we can reverse the fortunes of our family by one generation. You, Ulrik, will fulfill a mission given by the King… when you have finished your quest, our banner will hang once again amongst the other warrior-families.” Ulrik has returned to the western lands to seek out rumors of a dwarven city called Durik’s Delve and to use it as a staging ground to explore other mountain ranges for his clan to possibly exploit. His clans halls have begun to run low or oar to mine and they have now begun to send out scouts to locate a new site for their community. Ulrik is striving hard to find such a place, for the honor it would bring to his family.His main problem was that he was going it alone, but Moradin seems to provide for he has managed to link up with a crazy group of humans set on establishing a new kingdom as well… 7. Alistair Vearoen Class: Sorc. Level:1 Race: Human Alignment: LG Patron/Deity: Age: 17 Gender: Make Height 6’1” Hair: Brwn Eyes: Blue Skin: Pale Str: 9 Dex: 14 Con: 14 Int: 10 Wis: 10 Chr: 17 HP: 9 AC: 12 Melee Base: -1 Ranged Base: +2 Init: +2 Equipment: Hvy Crossbow, Dagger Skills: Concentration: 6, Alchemy:1 , Diplomacy: 4, Knowledge Arcana:2, Spellcraft:2, Wilderness lore: 1 Experience: 880 needed 1000 Lang: Common Class & Racial Abilities: Feats: Dodge, Toughness +3 hp. Charities father knew she could handle herself in battle as well as any man could, but he was worried that she might not always take the proper action. Thus he pulled a favor he was owed by Alistair Vearoen to make sure she had some type of console with her. [/QUOTE]
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