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<blockquote data-quote="Oberton" data-source="post: 17947" data-attributes="member: 153"><p><strong>The Gryphon's Legacy (Monster Encountered To date)</strong></p><p></p><p><span style="font-size: 18px">Monsters and such from the System Reference Documents...</span><img src="http://www.d20reviews.com/admin/prods/d20.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong><span style="font-size: 15px">The Gryphon's Legacy</span></strong></p><p><strong><span style="font-size: 12px">Monsters Encountered to Date</span></strong></p><p>Coming soon.</p><p>---------------- Enct: One ----------------------</p><p><strong>BOAR</strong> -- none module encounter</p><p>Medium-Size Animal </p><p>Hit Dice: d8+9 (22 hp) </p><p>Initiative:+0 </p><p>Speed:40 ft. </p><p>AC:16 (+6 natural) </p><p>Attacks:Gore +4 melee </p><p>Damage:Gore 1d8+3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft. </p><p>Special Attacks: Ferocity </p><p>Special Qualities: Scent </p><p>Saves: Fort +6, Ref +3, Will +2 </p><p>Abilities: Str 15, Dex 10, Con 17,Int 2, Wis 13, Cha 4</p><p>Skills: Listen +7, Spot +5</p><p>Climate/Terrain: Temperate and warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None (it had three piglets with it, extra food…</p><p>Alignment: Always neutral</p><p>Advancement: 4-5 HD (Medium-size)</p><p>---------------------------------------------------------</p><p>----------------- Enct: 2 -----------------------------</p><p><strong>Ankheg</strong> -- none module encounter</p><p>Note: This creature was weaker than normal for this group. </p><p>Large Beast</p><p>Hit Dice: 3d10+9 (19 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft., burrow 20 ft.</p><p>AC: 18 (-1 size, +9 natural)</p><p>Attacks: Bite +3 melee (normal +6)</p><p>Damage: Bite 2d6+3 (normal +7)</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attacks: Improved grab, acid, spit acid</p><p>Special Qualities: Tremorsense</p><p>Saves: Fort +6, Ref +3, Will +2</p><p>Abilities: Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha_6</p><p>Skills: Listen +4</p><p></p><p>Climate/Terrain: Temperate and warm plains, forest, and underground</p><p>Organization: Solitary or cluster (2-4)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4 HD (Large); 5-9 HD (Huge)</p><p></p><p>Combat</p><p></p><p>An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge.)</p><p></p><p>Improved Grab (Ex): To use this ability, the ankheg must hit with its bite attack. If it gets a hold, it deals automatic bite damage each round the hold is maintained. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at burrowing speed, dragging the victim with it.</p><p></p><p>Acid (Ex): Acidic enzymes drip from an ankheg’s mouth each round it maintains a hold. It automatically deals 1d4 points of acid damage each round in addition to bite damage.</p><p></p><p>Spit Acid (Ex): Stream of acid 5 feet high, 5 feet wide, and 30 feet long, once every 6 hours; damage 4d4, Reflex half DC 14. One such attack depletes the ankheg’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. Ankhegs do not use this ability unless they are desperate or frustrated. They most often spit acid when reduced to fewer than half their hit points or when they have not successfully grabbed an opponent.</p><p></p><p>Tremorsense (Ex): Ankhegs can automatically sense the location of anything within 60 feet that is in contact with the ground.</p><p></p><p>---------------------------------------------------------</p><p>----------------- Enct: 3 -----------------------------</p><p><strong> Weak Dire-Wolf</strong> -- none module encounter</p><p>Note: This dire-wolf has recently lost a fight with another alpha-male and was kicked out of the pack. He has not faired that well and is desperate for food. This need has driven to hunt near the trail hoping for a easy meal.</p><p>Large Animal </p><p>Hit Dice: 6d8+18 (25 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 50 ft.</p><p>AC: 14 (-1 size, +2 Dex, +3 natural)</p><p>Attacks: Bite +7melee * lowered for party CR</p><p>Damage: Bite 1d8+5 * lowered for party CR</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Scent </p><p>Saves:Fort +8, Ref +7, Will +6 </p><p>Abilities:Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 </p><p>Skills: Hide +5, Listen +6, Move Silently +5,Spot +6, Wilderness Lore +1* Climate/Terrain: Any forest, hill, mountains, plains, and underground and underground</p><p>Organization: Solitary or pack (5-8)</p><p>Challenge Rating: 3 (2 for party CR level)</p><p>Treasure: None</p></blockquote><p></p>
[QUOTE="Oberton, post: 17947, member: 153"] [b]The Gryphon's Legacy (Monster Encountered To date)[/b] [size=5]Monsters and such from the System Reference Documents...[/size][img]http://www.d20reviews.com/admin/prods/d20.gif[/img] [B][SIZE=4]The Gryphon's Legacy[/size][/b] [B][SIZE=3]Monsters Encountered to Date[/size][/b] Coming soon. ---------------- Enct: One ---------------------- [B]BOAR[/B] -- none module encounter Medium-Size Animal Hit Dice: d8+9 (22 hp) Initiative:+0 Speed:40 ft. AC:16 (+6 natural) Attacks:Gore +4 melee Damage:Gore 1d8+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Ferocity Special Qualities: Scent Saves: Fort +6, Ref +3, Will +2 Abilities: Str 15, Dex 10, Con 17,Int 2, Wis 13, Cha 4 Skills: Listen +7, Spot +5 Climate/Terrain: Temperate and warm forest Organization: Solitary Challenge Rating: 2 Treasure: None (it had three piglets with it, extra food… Alignment: Always neutral Advancement: 4-5 HD (Medium-size) --------------------------------------------------------- ----------------- Enct: 2 ----------------------------- [b]Ankheg[/b] -- none module encounter Note: This creature was weaker than normal for this group. Large Beast Hit Dice: 3d10+9 (19 hp) Initiative: +0 Speed: 30 ft., burrow 20 ft. AC: 18 (-1 size, +9 natural) Attacks: Bite +3 melee (normal +6) Damage: Bite 2d6+3 (normal +7) Face/Reach: 5 ft. by 10 ft./5 ft. Special Attacks: Improved grab, acid, spit acid Special Qualities: Tremorsense Saves: Fort +6, Ref +3, Will +2 Abilities: Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha_6 Skills: Listen +4 Climate/Terrain: Temperate and warm plains, forest, and underground Organization: Solitary or cluster (2-4) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 4 HD (Large); 5-9 HD (Huge) Combat An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge.) Improved Grab (Ex): To use this ability, the ankheg must hit with its bite attack. If it gets a hold, it deals automatic bite damage each round the hold is maintained. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at burrowing speed, dragging the victim with it. Acid (Ex): Acidic enzymes drip from an ankheg’s mouth each round it maintains a hold. It automatically deals 1d4 points of acid damage each round in addition to bite damage. Spit Acid (Ex): Stream of acid 5 feet high, 5 feet wide, and 30 feet long, once every 6 hours; damage 4d4, Reflex half DC 14. One such attack depletes the ankheg’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. Ankhegs do not use this ability unless they are desperate or frustrated. They most often spit acid when reduced to fewer than half their hit points or when they have not successfully grabbed an opponent. Tremorsense (Ex): Ankhegs can automatically sense the location of anything within 60 feet that is in contact with the ground. --------------------------------------------------------- ----------------- Enct: 3 ----------------------------- [b] Weak Dire-Wolf[/b] -- none module encounter Note: This dire-wolf has recently lost a fight with another alpha-male and was kicked out of the pack. He has not faired that well and is desperate for food. This need has driven to hunt near the trail hoping for a easy meal. Large Animal Hit Dice: 6d8+18 (25 hp) Initiative: +2 (Dex) Speed: 50 ft. AC: 14 (-1 size, +2 Dex, +3 natural) Attacks: Bite +7melee * lowered for party CR Damage: Bite 1d8+5 * lowered for party CR Face/Reach: 5 ft. by 10 ft./5 ft. Special Attacks: Trip Special Qualities: Scent Saves:Fort +8, Ref +7, Will +6 Abilities:Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +5, Listen +6, Move Silently +5,Spot +6, Wilderness Lore +1* Climate/Terrain: Any forest, hill, mountains, plains, and underground and underground Organization: Solitary or pack (5-8) Challenge Rating: 3 (2 for party CR level) Treasure: None [/QUOTE]
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