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Sun Rods are awesome!
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<blockquote data-quote="Ruin Explorer" data-source="post: 4343696" data-attributes="member: 18"><p>I see. Yes we are. The DMG is quite clear about this. If thine game element bore thee, then pluck it out! The stuff from other books, like the world design book, goes further and make authorial intent in 4E pretty clear - Get rid of anything potentially boring or realistic elements that might slow things down and magic or non-human is automatically cooler than not-magic or human. Sunrods to an admirable job of removing any kind of considerations of fire or smoke (which is cool, I guess), but also remove any meaningful non-magical darkness or shadow (which is less cool), and are ludicrous in the process due to their radius.</p><p></p><p></p><p></p><p>No, that would illuminate a much larger area if it illuminate 100ft well, unless we are talking about something so wildly magical that it evenly emits light particle/waves that somehow fade of existence entirely beyond 100 foot. That would also illuminate things not in the "LoS" of the sunrod and generally seems an incredibly powerful sort of magic.</p><p></p><p>I'm pretty sure we're just not meant to think about it, because it doesn't make any sense however you do. You also fail to touch on the fact that it invalidates ALL other light sources.</p><p></p><p>Courtesy of the D&D compendium, here's the actual description, brief though it may be: </p><p></p><p>Description: This minor magic item sheds bright light to a radius of 20 squares for 4 hours before burning out.</p><p></p><p>Sheds implies it comes from the object, but who knows. Like I said, this is a turn brain off before using type of item.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4343696, member: 18"] I see. Yes we are. The DMG is quite clear about this. If thine game element bore thee, then pluck it out! The stuff from other books, like the world design book, goes further and make authorial intent in 4E pretty clear - Get rid of anything potentially boring or realistic elements that might slow things down and magic or non-human is automatically cooler than not-magic or human. Sunrods to an admirable job of removing any kind of considerations of fire or smoke (which is cool, I guess), but also remove any meaningful non-magical darkness or shadow (which is less cool), and are ludicrous in the process due to their radius. No, that would illuminate a much larger area if it illuminate 100ft well, unless we are talking about something so wildly magical that it evenly emits light particle/waves that somehow fade of existence entirely beyond 100 foot. That would also illuminate things not in the "LoS" of the sunrod and generally seems an incredibly powerful sort of magic. I'm pretty sure we're just not meant to think about it, because it doesn't make any sense however you do. You also fail to touch on the fact that it invalidates ALL other light sources. Courtesy of the D&D compendium, here's the actual description, brief though it may be: Description: This minor magic item sheds bright light to a radius of 20 squares for 4 hours before burning out. Sheds implies it comes from the object, but who knows. Like I said, this is a turn brain off before using type of item. [/QUOTE]
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Sun Rods are awesome!
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