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Sun Rods are awesome!
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<blockquote data-quote="Moochava" data-source="post: 4345817" data-attributes="member: 39691"><p>Anything that turns "adventuring" from something you have to do because otherwise your village/your people/the world/the great dwarf-elf barbecue and friendship jamboree of '23 is doomed into something you do because you majored in philosophy and minored in dungeoneering and really, what else are you going to do without an MBA in today's economy?...is right out in anything I run.</p><p></p><p>Back in, like, 1994 it was clever to reinterpret adventuring as a career. Everything from <em>Zork</em> to <em>Vampire$</em> to big swaths of Discworld worked the "ho-hum, another day at the dungeon/office" angle--which can be cool, but it was cool over 100 years ago when Van Helsing showed up with his vampire hunter's kit, and I think the novelty's worn off. What was once a subversion has become a somewhat uncritical default, and I'd rather avoid anything that emphasizes that assumptions, including specialized "adventuring equipment." For me it's not the magic-ness of the sunrod or its crazy range; it's the assumed idea that adventuring is a career with an industry dedicated to supporting it and specialized equipment for maximizing efficiency.</p></blockquote><p></p>
[QUOTE="Moochava, post: 4345817, member: 39691"] Anything that turns "adventuring" from something you have to do because otherwise your village/your people/the world/the great dwarf-elf barbecue and friendship jamboree of '23 is doomed into something you do because you majored in philosophy and minored in dungeoneering and really, what else are you going to do without an MBA in today's economy?...is right out in anything I run. Back in, like, 1994 it was clever to reinterpret adventuring as a career. Everything from [i]Zork[/i] to [i]Vampire$[/i] to big swaths of Discworld worked the "ho-hum, another day at the dungeon/office" angle--which can be cool, but it was cool over 100 years ago when Van Helsing showed up with his vampire hunter's kit, and I think the novelty's worn off. What was once a subversion has become a somewhat uncritical default, and I'd rather avoid anything that emphasizes that assumptions, including specialized "adventuring equipment." For me it's not the magic-ness of the sunrod or its crazy range; it's the assumed idea that adventuring is a career with an industry dedicated to supporting it and specialized equipment for maximizing efficiency. [/QUOTE]
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