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Sun Soul Monk
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<blockquote data-quote="Avenger_jr" data-source="post: 6788304" data-attributes="member: 6672343"><p>Sun Soul gives a solution to the lack of Ranged Options available to a monk. Sacrificing the great melee versatility offered by the open hand monk, and the flavorful stealth options given by the Way of.Shadows, the Sun Soul instead gains a ranged spell attack that keys off of their monk martial arts damage die. They can use this ranged spell attack to attack as a bonus action as well, very similarly to their normal martial arts, which allows them to use.this as their primary method of attack if they so wished. The cost of this is the inability to 'flurry' with the ranged attack, and not gaining an ability that allows them to do.</p><p></p><p>Their later abilities give them a spell as well as an at-will spell like ability that allows then to do some area of effect damage, something that the core monk lacked. While this damage is not impressive on its own, especially when compared to Fireball, they can use it every turn without spending ki or spell slots, and can still choose to spend ki to increase the damage.</p><p></p><p>Overall I am fond of the Sun Soul as it is very flashy and full of a unique flavor that brings about a new way to play the monk.</p></blockquote><p></p>
[QUOTE="Avenger_jr, post: 6788304, member: 6672343"] Sun Soul gives a solution to the lack of Ranged Options available to a monk. Sacrificing the great melee versatility offered by the open hand monk, and the flavorful stealth options given by the Way of.Shadows, the Sun Soul instead gains a ranged spell attack that keys off of their monk martial arts damage die. They can use this ranged spell attack to attack as a bonus action as well, very similarly to their normal martial arts, which allows them to use.this as their primary method of attack if they so wished. The cost of this is the inability to 'flurry' with the ranged attack, and not gaining an ability that allows them to do. Their later abilities give them a spell as well as an at-will spell like ability that allows then to do some area of effect damage, something that the core monk lacked. While this damage is not impressive on its own, especially when compared to Fireball, they can use it every turn without spending ki or spell slots, and can still choose to spend ki to increase the damage. Overall I am fond of the Sun Soul as it is very flashy and full of a unique flavor that brings about a new way to play the monk. [/QUOTE]
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