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General Tabletop Discussion
*Dungeons & Dragons
Sunday Fun: The PCs are left holding the bag. What's in it?
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<blockquote data-quote="kigmatzomat" data-source="post: 9335845" data-attributes="member: 9254"><p>I like the idea of combining all of these.</p><p></p><p>The Hoozit is functionally indestructible and is immune to divination magic (short of a god's avatar being on the same plane). It behaves like a cursed item, always returning to its owner...until they die. Whoever picks it up next becomes its owner.</p><p></p><p>The Hoozit isn't jewelry, shield or a primary weapon, though it could be used as a simple weapon doing d3 damage. It looks valuable (I.e. golden/shiny) but isn't made of any known material. It doesn't have a clear use but might be used as several simple tools. Think an ahnk about a foot across with some weird curves and oddly sharp bits but its either oddly heavy or oddly light. It's awkward for everyone to hold...at least everyone humanoid...</p><p></p><p>The Hoozit has no visible effects but is attributed numerous non-visible powers. Improved defenses, attributes, skills, precognition and more.</p><p></p><p>The Hoozit is surrounded by contradictory prophecies (it will restore the crown to the House of Dalos, it will take topple the House of Dalos from the throne, etc) which are either all hokum or are all true but separated by millenia.</p><p></p><p>The Hoozit has been lost for more than a century. Until the PCs find it...not that they should realize it at first. To make it funny, have the PCs have to work together to pull the Hoozit loose from a glacier or a rock so it belongs to all of them. Which has its own set of prophecies.... </p><p></p><p>Then as a GM every so often roll an extra die during a fight, frown, and say "huh....the monster missed...." Watch them lose their mind trying to figure out what's happening.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9335845, member: 9254"] I like the idea of combining all of these. The Hoozit is functionally indestructible and is immune to divination magic (short of a god's avatar being on the same plane). It behaves like a cursed item, always returning to its owner...until they die. Whoever picks it up next becomes its owner. The Hoozit isn't jewelry, shield or a primary weapon, though it could be used as a simple weapon doing d3 damage. It looks valuable (I.e. golden/shiny) but isn't made of any known material. It doesn't have a clear use but might be used as several simple tools. Think an ahnk about a foot across with some weird curves and oddly sharp bits but its either oddly heavy or oddly light. It's awkward for everyone to hold...at least everyone humanoid... The Hoozit has no visible effects but is attributed numerous non-visible powers. Improved defenses, attributes, skills, precognition and more. The Hoozit is surrounded by contradictory prophecies (it will restore the crown to the House of Dalos, it will take topple the House of Dalos from the throne, etc) which are either all hokum or are all true but separated by millenia. The Hoozit has been lost for more than a century. Until the PCs find it...not that they should realize it at first. To make it funny, have the PCs have to work together to pull the Hoozit loose from a glacier or a rock so it belongs to all of them. Which has its own set of prophecies.... Then as a GM every so often roll an extra die during a fight, frown, and say "huh....the monster missed...." Watch them lose their mind trying to figure out what's happening. [/QUOTE]
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Sunday Fun: The PCs are left holding the bag. What's in it?
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