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<blockquote data-quote="RangerWickett" data-source="post: 5033681" data-attributes="member: 63"><p>Cool. (And no, not trying to actually one-up Avatar. But hey, why not shoot for the moon?)</p><p></p><p>I like the idea of a pirate villain being 'assimilated,' but I'm not sure how to make it work, since I've established that the aliens don't have FTL, so they couldn't follow the PCs. Maybe there's an alien stowaway on the PCs' ship. The trick is that this is only part 2 of 3 (part 3 is 'go back to rescue other humans from aliens'), so I think I want to save stuff like "escape before the place explodes" for that portion. Or not do it at all, because what works in a video game won't always work in a tabletop RPG.</p><p></p><p>They can't blow up the space elevator, because it's the only way they can get to and from the surface. Of course, they could bluff, but ultimately the PCs have to go down via the elevator. Or maybe I could make it so the station is easy to access, and the PCs head down, so the first fight is on the surface. And then the pirates go up to the station to ambush them on their way out?</p><p></p><p>Hm, I dunno. I kinda want to climax with mecha. </p><p></p><p>How about, the pirate commander is on the space station, communicates with the PCs for negotiations, and is an interesting character. Then when the fighting starts he opens the space station to hard vacuum and takes the space elevator down to the surface. Then continue with my original idea of him being in a gunship to harass the PCs on the ground. Hm.</p><p></p><p>Thinking, thinking.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5033681, member: 63"] Cool. (And no, not trying to actually one-up Avatar. But hey, why not shoot for the moon?) I like the idea of a pirate villain being 'assimilated,' but I'm not sure how to make it work, since I've established that the aliens don't have FTL, so they couldn't follow the PCs. Maybe there's an alien stowaway on the PCs' ship. The trick is that this is only part 2 of 3 (part 3 is 'go back to rescue other humans from aliens'), so I think I want to save stuff like "escape before the place explodes" for that portion. Or not do it at all, because what works in a video game won't always work in a tabletop RPG. They can't blow up the space elevator, because it's the only way they can get to and from the surface. Of course, they could bluff, but ultimately the PCs have to go down via the elevator. Or maybe I could make it so the station is easy to access, and the PCs head down, so the first fight is on the surface. And then the pirates go up to the station to ambush them on their way out? Hm, I dunno. I kinda want to climax with mecha. How about, the pirate commander is on the space station, communicates with the PCs for negotiations, and is an interesting character. Then when the fighting starts he opens the space station to hard vacuum and takes the space elevator down to the surface. Then continue with my original idea of him being in a gunship to harass the PCs on the ground. Hm. Thinking, thinking. [/QUOTE]
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