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*Pathfinder & Starfinder
Sunder Armor?
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<blockquote data-quote="navriin" data-source="post: 475860" data-attributes="member: 1045"><p>Sundering armor is one of those tricky things to have in D&D's abstract combat system. Realistically, you can't use one attack to destroy an opponent's *whole* suit of armor, that would be rather silly. I imagine one way to do it would be much like sundering a person's weapon, but a successful attempt reduces the armor's AC by 1 point instead of rendering it totally useless. In game this would be like destroying/removing a section of the armor, creating a small hole that could be taken advantaged of. Repeated attempts would further reduce AC by one point, thus making heavier armors more resistant to blows.</p><p></p><p>Armor would have a hardness according to it's material, and treated as having HP based on one inch of thickness, both increased for magic armor much like magic weapons are. I would also considering only allowing armor to be sundered by weapons of an equal enchantment, the same way weapons are handled.</p><p></p><p>As far as getting around Fortification and the like, I suppose the armor would have to be reduced to 0 AC bonus before the other defenses go away.</p></blockquote><p></p>
[QUOTE="navriin, post: 475860, member: 1045"] Sundering armor is one of those tricky things to have in D&D's abstract combat system. Realistically, you can't use one attack to destroy an opponent's *whole* suit of armor, that would be rather silly. I imagine one way to do it would be much like sundering a person's weapon, but a successful attempt reduces the armor's AC by 1 point instead of rendering it totally useless. In game this would be like destroying/removing a section of the armor, creating a small hole that could be taken advantaged of. Repeated attempts would further reduce AC by one point, thus making heavier armors more resistant to blows. Armor would have a hardness according to it's material, and treated as having HP based on one inch of thickness, both increased for magic armor much like magic weapons are. I would also considering only allowing armor to be sundered by weapons of an equal enchantment, the same way weapons are handled. As far as getting around Fortification and the like, I suppose the armor would have to be reduced to 0 AC bonus before the other defenses go away. [/QUOTE]
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Sunder Armor?
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