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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="the Jester" data-source="post: 371535" data-attributes="member: 1210"><p>Your player's complaint reminds me of the guy who complained cuz the dragon used its snatch feat.</p><p></p><p>COME ON... the feat is in the PH. It's there to be used. On pcs and npcs alike. It might be fun to have a villain who likes to sunder the pcs' best items and teleport away, again and again, just to build him up as an unforgettable nemesis type. "Ooh, there he is again! Let's get him before he breaks my holy flail +3!"</p><p></p><p>Do your pcs object when a monster power attacks? </p><p></p><p>Look at earth elementals... the bigguns all have the sunder feat, should they never use it? If so, WHY DO THEY HAVE IT???</p><p></p><p>Whiney players piss me off. It's one thing if they have a legitimate beef, but one of the cool things in 3e is how easy it is to get magic stuff. Ooh, one bow broken- WAH! Blah. One of the design standards of modules in 3e (I think it was Monte that said this, but I could be wrong) is that, due to the prevelence of magic items, every adventure should have at least one opportunity to take stuff away from the pcs, whether via an ooze, a rust monster, the sunder feat or whathaveyou.</p></blockquote><p></p>
[QUOTE="the Jester, post: 371535, member: 1210"] Your player's complaint reminds me of the guy who complained cuz the dragon used its snatch feat. COME ON... the feat is in the PH. It's there to be used. On pcs and npcs alike. It might be fun to have a villain who likes to sunder the pcs' best items and teleport away, again and again, just to build him up as an unforgettable nemesis type. "Ooh, there he is again! Let's get him before he breaks my holy flail +3!" Do your pcs object when a monster power attacks? Look at earth elementals... the bigguns all have the sunder feat, should they never use it? If so, WHY DO THEY HAVE IT??? Whiney players piss me off. It's one thing if they have a legitimate beef, but one of the cool things in 3e is how easy it is to get magic stuff. Ooh, one bow broken- WAH! Blah. One of the design standards of modules in 3e (I think it was Monte that said this, but I could be wrong) is that, due to the prevelence of magic items, every adventure should have at least one opportunity to take stuff away from the pcs, whether via an ooze, a rust monster, the sunder feat or whathaveyou. [/QUOTE]
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Sunder -- The most useful useless feat
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