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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Xarlen" data-source="post: 371736" data-attributes="member: 1060"><p>No, no one is going to Sunder Excalibar. But that's likely because it was a +4 or so weapon, and thus couldn't have been sundered by many other equal ones.</p><p></p><p>In D&D, combat is not Dangerous. In Dangerous, I mean 'Oh, well, I die? Okay, Cleric, raise me/res/true res me.' So, what do you do when they don't fear death? Destroy their stuff. </p><p></p><p>If nothing instills the fear, then it's just idle, boring hack and slash, bla bla, OH, we killed him? Yaay.</p><p></p><p>Y'know, I remember back in 2e where Drow magical weapons couldn't be taken out of the underdark Or They Melted. How would you like that Fancy little Bow O' Death you got off the Drow to fall apart in sunlight? Drow are Not to be tangled with lightly. </p><p></p><p>If you're playing in a Low magic world, then either A) The characters should be grenade diving to keep their weapons, or B) You shouldn't do it in the first place. But if they treat their weapons like the slot fillers that they Are in D&D, well go for it.</p><p></p><p>The cleric in my game has a +1 flail. At 10th level. He doesn't really want to get anything better, because the character really doesn't Care about his flail. Of course, the player isn't all happy about combat in general, but that's neither here nor there. </p><p></p><p>If I sundered his Flail, he'd likely want a replacement, but otherwise, not care.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 371736, member: 1060"] No, no one is going to Sunder Excalibar. But that's likely because it was a +4 or so weapon, and thus couldn't have been sundered by many other equal ones. In D&D, combat is not Dangerous. In Dangerous, I mean 'Oh, well, I die? Okay, Cleric, raise me/res/true res me.' So, what do you do when they don't fear death? Destroy their stuff. If nothing instills the fear, then it's just idle, boring hack and slash, bla bla, OH, we killed him? Yaay. Y'know, I remember back in 2e where Drow magical weapons couldn't be taken out of the underdark Or They Melted. How would you like that Fancy little Bow O' Death you got off the Drow to fall apart in sunlight? Drow are Not to be tangled with lightly. If you're playing in a Low magic world, then either A) The characters should be grenade diving to keep their weapons, or B) You shouldn't do it in the first place. But if they treat their weapons like the slot fillers that they Are in D&D, well go for it. The cleric in my game has a +1 flail. At 10th level. He doesn't really want to get anything better, because the character really doesn't Care about his flail. Of course, the player isn't all happy about combat in general, but that's neither here nor there. If I sundered his Flail, he'd likely want a replacement, but otherwise, not care. [/QUOTE]
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Sunder -- The most useful useless feat
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