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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Rackhir" data-source="post: 371781" data-attributes="member: 149"><p>1) Actually, your Excalibur could easily be sundered through the use of GMW and that would only require a 12th level caster or an 8th level cleric with a pearl of power. That's part of the problem. </p><p></p><p>The other part of the problem, is that there is an infinite supply of mooks who can be granted +5 weapons (via GMW) capable of sundering the players weapons. Making it impossible and pointless for them to keep any nice weapons. </p><p></p><p>2) So you don't consider Dragons, Massive damage saves, Harm, maxmized fireballs, Slay living, Destruction, Level drains, Stat drains etc.... sufficent to maintain tension and fear of death in your campaign? I find there is enough to worry about with my character surviving without having to wonder if I'm going to loose my weapon in every single battle.</p><p></p><p>3) Sure your cleric doesn't fear loosing his flail. He's got Flame Strike and a whole host of other spells to inflict damage with. At his level using his mace is probably largely irrelavant.</p><p></p><p>Can you say the same for the fighter types in the party? High level fighter types are already weak enough relative to the casters and now you want to weaken them further by eliminating the tools of their trade? </p><p></p><p>I sure hope you regularly destroy the mage's spell books and have minor alignment infractions prevent clerics from getting spells, if that's what you do to the fighters. It amounts to about the same thing.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 371781, member: 149"] 1) Actually, your Excalibur could easily be sundered through the use of GMW and that would only require a 12th level caster or an 8th level cleric with a pearl of power. That's part of the problem. The other part of the problem, is that there is an infinite supply of mooks who can be granted +5 weapons (via GMW) capable of sundering the players weapons. Making it impossible and pointless for them to keep any nice weapons. 2) So you don't consider Dragons, Massive damage saves, Harm, maxmized fireballs, Slay living, Destruction, Level drains, Stat drains etc.... sufficent to maintain tension and fear of death in your campaign? I find there is enough to worry about with my character surviving without having to wonder if I'm going to loose my weapon in every single battle. 3) Sure your cleric doesn't fear loosing his flail. He's got Flame Strike and a whole host of other spells to inflict damage with. At his level using his mace is probably largely irrelavant. Can you say the same for the fighter types in the party? High level fighter types are already weak enough relative to the casters and now you want to weaken them further by eliminating the tools of their trade? I sure hope you regularly destroy the mage's spell books and have minor alignment infractions prevent clerics from getting spells, if that's what you do to the fighters. It amounts to about the same thing. [/QUOTE]
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Sunder -- The most useful useless feat
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