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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Rackhir" data-source="post: 372143" data-attributes="member: 149"><p>This is more or less the point I was trying to make since the begining. </p><p></p><p></p><p></p><p>Unless the characters have access to true resurrection (9th lvl Spell) they do loose a level from being raised, which is not an insignificant penalty. Not as a bad as a final death mind you, but not something any PC I know looks forward to. If they have access to True Res on a regular basis, then you are dealing with PCs for whom the game is a whole nother ball of wax. I haven't noticed by the way that the ready availability of ressurection has hurt the tension in either Piratecat's or Wulf's story hour. But, heck what do PC and Dinkledog know about DMing anyway eh?</p><p></p><p></p><p></p><p></p><p></p><p>Past moderate levels (about 6th or so) or extremely one sided situations, it's my experience that low HD humanoids are generally ineffective no matter what situational advantages you give them. But what does that have to do with high level fighters being (relatively) ineffective compared to high level casters?</p><p></p><p></p><p></p><p>I don't recall advocating that Villians should use stupid tactics or that PCs should be handled with kid gloves? If there is no challenge there is no heroisim. Sunder, however if used on a regular basis, is just simply obnoxious. I can see a role for it in say a climatic battle or other rare situations as a method of "raising the stakes". Destroying treasured PC items simply because it was convinient, is no more fun for the players than getting hit by Slay Living everytime they turn round the corner.</p><p></p><p></p><p></p><p>My characters tend to be the fight to the death, never surrender types. From Wizardru's Story Hour</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=99&perpage=40&pagenumber=4" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=99&perpage=40&pagenumber=4</a></p><p></p><p> </p><p></p><p>Does that answer your question as to how my characters would behave? Do you have a problem with your characters cowering and begging for mercy? </p><p></p><p>By the way, that's twice you've gotten personally insulting now. If you are going to behave like that, I would appreciate it if you would invest at least a bit more effort in coming up with something more creative and subtle than the equivalent of "Nya, Nya! You're a sissy".</p><p></p><p></p><p></p><p>I have no problems with the first two, the third is getting a bit too much into the "killer DM" sort of behavior. It has a role, but like sunder, it should be avoided on a regular basis.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 372143, member: 149"] This is more or less the point I was trying to make since the begining. Unless the characters have access to true resurrection (9th lvl Spell) they do loose a level from being raised, which is not an insignificant penalty. Not as a bad as a final death mind you, but not something any PC I know looks forward to. If they have access to True Res on a regular basis, then you are dealing with PCs for whom the game is a whole nother ball of wax. I haven't noticed by the way that the ready availability of ressurection has hurt the tension in either Piratecat's or Wulf's story hour. But, heck what do PC and Dinkledog know about DMing anyway eh? Past moderate levels (about 6th or so) or extremely one sided situations, it's my experience that low HD humanoids are generally ineffective no matter what situational advantages you give them. But what does that have to do with high level fighters being (relatively) ineffective compared to high level casters? I don't recall advocating that Villians should use stupid tactics or that PCs should be handled with kid gloves? If there is no challenge there is no heroisim. Sunder, however if used on a regular basis, is just simply obnoxious. I can see a role for it in say a climatic battle or other rare situations as a method of "raising the stakes". Destroying treasured PC items simply because it was convinient, is no more fun for the players than getting hit by Slay Living everytime they turn round the corner. My characters tend to be the fight to the death, never surrender types. From Wizardru's Story Hour [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=99&perpage=40&pagenumber=4[/url] Does that answer your question as to how my characters would behave? Do you have a problem with your characters cowering and begging for mercy? By the way, that's twice you've gotten personally insulting now. If you are going to behave like that, I would appreciate it if you would invest at least a bit more effort in coming up with something more creative and subtle than the equivalent of "Nya, Nya! You're a sissy". I have no problems with the first two, the third is getting a bit too much into the "killer DM" sort of behavior. It has a role, but like sunder, it should be avoided on a regular basis. [/QUOTE]
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Sunder -- The most useful useless feat
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