Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rackhir" data-source="post: 372790" data-attributes="member: 149"><p>Well, I was exaggerating what was being said, but try re-reading the first posts like Benben's. It was the general attitude of the posts. </p><p></p><p></p><p></p><p>Well, yes, things do depend on what your campaign is structured like. The flunkies don't even have to be on a suicide mission, they just need to get in a couple of shots. Especially if they are after fragile weapons like bows. But any BBEG should have at least a couple of suicide shock troops, they can expend.</p><p></p><p></p><p></p><p>Well, that was more a crack at the people who were complaining that magic items were too generic. They are only generic if you let them be. You don't have to tailor the items of the villans to what the party needs, one of the things I like about 3e is that you can have items custom made to what you want. </p><p></p><p></p><p></p><p>My character in the last campaign, carved his bow from the rib of a dragon the party killed, it took him 6 months of game time and about a year of real time before he was able to have enough time and money to get it finished and enchanted. The item had a history and a purpose (he wanted to use it to slay Iuz, eventually). Loosing something like that to some twit after all that time and effort is something I would find seriously annoying. I don't like wasting considerable time and effort, call me strange on that score.</p><p></p><p></p><p></p><p>I have no objections to using other feats and what not to add some varity to combat. One of the characters in my current campaign specializes in trips and knockdowns. Sunder, especially when used against weapons that mean something to a PC is usually a cheap shot. It has a place, but it should be rare and it should mean something when it happens. If it's a disposable weapon, sunder away. </p><p></p><p></p><p></p><p>You have been polite and rational. Simply differing opinions, politely expressed are never an attack. Though the original "whiny players" comment was quite irritating. I am not totally opposed to the use of sunder, it should just be rare and I would hesistate to use it against the "symbolic" weapon of a character. The tone of most of the early comments was basically "screw the players, sunder everything in sight, if they complain they're crybabies". There is way too much of that sort of attitude towards players and it gets tiresome.</p><p></p><p></p><p></p><p>Well most of my favorite moments in D&D are desperate fights to the death, where you escape by the skin of your teeth, your wits and determination. Necessity is a great motivator</p><p></p><p>Good gaming to you as well.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 372790, member: 149"] Well, I was exaggerating what was being said, but try re-reading the first posts like Benben's. It was the general attitude of the posts. Well, yes, things do depend on what your campaign is structured like. The flunkies don't even have to be on a suicide mission, they just need to get in a couple of shots. Especially if they are after fragile weapons like bows. But any BBEG should have at least a couple of suicide shock troops, they can expend. Well, that was more a crack at the people who were complaining that magic items were too generic. They are only generic if you let them be. You don't have to tailor the items of the villans to what the party needs, one of the things I like about 3e is that you can have items custom made to what you want. My character in the last campaign, carved his bow from the rib of a dragon the party killed, it took him 6 months of game time and about a year of real time before he was able to have enough time and money to get it finished and enchanted. The item had a history and a purpose (he wanted to use it to slay Iuz, eventually). Loosing something like that to some twit after all that time and effort is something I would find seriously annoying. I don't like wasting considerable time and effort, call me strange on that score. I have no objections to using other feats and what not to add some varity to combat. One of the characters in my current campaign specializes in trips and knockdowns. Sunder, especially when used against weapons that mean something to a PC is usually a cheap shot. It has a place, but it should be rare and it should mean something when it happens. If it's a disposable weapon, sunder away. You have been polite and rational. Simply differing opinions, politely expressed are never an attack. Though the original "whiny players" comment was quite irritating. I am not totally opposed to the use of sunder, it should just be rare and I would hesistate to use it against the "symbolic" weapon of a character. The tone of most of the early comments was basically "screw the players, sunder everything in sight, if they complain they're crybabies". There is way too much of that sort of attitude towards players and it gets tiresome. Well most of my favorite moments in D&D are desperate fights to the death, where you escape by the skin of your teeth, your wits and determination. Necessity is a great motivator Good gaming to you as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
Top