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Sunder -- The most useful useless feat
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<blockquote data-quote="Raschesohn" data-source="post: 372871" data-attributes="member: 5347"><p>Stuff breaks, poo happens, you deal with it, sheesh. I don't believe those folks that say that everything in the D&D universe, once made, can't be unmade, ever. What, they got some sort of extended warranty on them? On a side note, I also feel that those players who refuse to sunder stuff (especially when the lives of their characters depend on it) simply because they're afraid of scuffing up the kewl phat lewt from the cold dead hands of their fallens enemies are in a bit of meta gaming mindset.</p><p></p><p>Let me ask you this: would most good aligned characters feel justified in killing a foe simply to steal his stuff and then turn around and use it as their own from that point on? I don't know about you, but a lot of my characters (who happen to be paladins and honorable type warriors) would have a serious moral problem in doing just that (Bah, the vile sword of *insert the name of BBEG here*! I wouldn't touch that with a 10 foot pole, much less wield it myself! Who knows how many helpless men, women, and children whose blood has stained that foul blade!).</p><p></p><p>Personally I like the sunder feat. If I can minimize the opponent's ability to deal damage upon my person by keeping him from sticking his hard pointy thing (no jokes please) into my soft flesh, I'm going to do it. People also seem to forget that sundering, while a sound tactic in a battle, is very difficult and risky. It draws an AoO without the appropriate feat. A character also must overcome an item's hardness, which acts just like damage resistance! That 15 hp for that longsword is going to be hard to take down when each blow you land only inflicts your damage minus 10 points for its hardness! That's why the Improved Sunder feat (which deals double damage) is a godsend.</p><p></p><p>Finally, magical items require that they be hit by a weapon with an equal or higher enchantment bonus to be sundered, so taking out magical items is a pain and certainly not easy. As for Excalibur, I'd consider it a major artifact and so it would be at least have a +6 enchantment (the Sword of Kas from the DMG is a +6 blade). Try sundering that without an equally powerful artifact! Besides, nothing's cooler than shattering your hated foe's weapon during the climax of a good battle just before the final blow of victory.</p><p></p><p>Sundering in the case of the drow was just common sense on the part of the villain. What the heck was that archer doing so close to the drow to begin with to be threatened by sunder? Archers are ranged warriors, and to use a ranged weapon in a melee is just plain nonsensical unless he has a prestige class that lets him shoot so close without drawing an AoO himself. Sheesh, this isn't Diablo, people.</p></blockquote><p></p>
[QUOTE="Raschesohn, post: 372871, member: 5347"] Stuff breaks, poo happens, you deal with it, sheesh. I don't believe those folks that say that everything in the D&D universe, once made, can't be unmade, ever. What, they got some sort of extended warranty on them? On a side note, I also feel that those players who refuse to sunder stuff (especially when the lives of their characters depend on it) simply because they're afraid of scuffing up the kewl phat lewt from the cold dead hands of their fallens enemies are in a bit of meta gaming mindset. Let me ask you this: would most good aligned characters feel justified in killing a foe simply to steal his stuff and then turn around and use it as their own from that point on? I don't know about you, but a lot of my characters (who happen to be paladins and honorable type warriors) would have a serious moral problem in doing just that (Bah, the vile sword of *insert the name of BBEG here*! I wouldn't touch that with a 10 foot pole, much less wield it myself! Who knows how many helpless men, women, and children whose blood has stained that foul blade!). Personally I like the sunder feat. If I can minimize the opponent's ability to deal damage upon my person by keeping him from sticking his hard pointy thing (no jokes please) into my soft flesh, I'm going to do it. People also seem to forget that sundering, while a sound tactic in a battle, is very difficult and risky. It draws an AoO without the appropriate feat. A character also must overcome an item's hardness, which acts just like damage resistance! That 15 hp for that longsword is going to be hard to take down when each blow you land only inflicts your damage minus 10 points for its hardness! That's why the Improved Sunder feat (which deals double damage) is a godsend. Finally, magical items require that they be hit by a weapon with an equal or higher enchantment bonus to be sundered, so taking out magical items is a pain and certainly not easy. As for Excalibur, I'd consider it a major artifact and so it would be at least have a +6 enchantment (the Sword of Kas from the DMG is a +6 blade). Try sundering that without an equally powerful artifact! Besides, nothing's cooler than shattering your hated foe's weapon during the climax of a good battle just before the final blow of victory. Sundering in the case of the drow was just common sense on the part of the villain. What the heck was that archer doing so close to the drow to begin with to be threatened by sunder? Archers are ranged warriors, and to use a ranged weapon in a melee is just plain nonsensical unless he has a prestige class that lets him shoot so close without drawing an AoO himself. Sheesh, this isn't Diablo, people. [/QUOTE]
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Sunder -- The most useful useless feat
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