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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="tburdett" data-source="post: 373025" data-attributes="member: 4714"><p>--<It looks like this thread is full of DM's who like pissing players off. Wow, a campaign where every other session I get to head down to Crazy Hakeem's Discount Magic Shop to pick out a new weapon that can overcome some DR. Sign me up. Sounds just like Lord of the Rings.</p><p></p><p>Sunder's effective, but cheap. Plain and simple. A climactic fight could be cool if the main bad ass is pulling out all his cheap tricks to win a fight. In all other cases, its just lame. There are ways to make an encounter challenging for the players without destroying their weapons.>--</p><p></p><p>--<If a Player doesn't have fun because his prized weapon is "sundered", is that tactic still worth it?</p><p></p><p>If your tactics are upsetting the people playing the game, maybe you should talk about them.>--</p><p></p><p>It is just more of the 'For it to be real role-playing you need to make the players suffer.' attitude.</p><p></p><p>The DM's who sunder frequently are probably the same ones who enjoy running low magic campaigns. After all, what could make a player more miserable than sundering the only magic weapon he's found by 12th level?</p><p></p><p>Fun is secondary to 'role-playing'. If the players aren't having fun, it's THEIR fault. If they come to the DM and express their unhappiness about the game they are 'weenies' who need to be told to 'stuff it'.</p><p></p><p>I am amazed that your players put up with YOUR attitudes. I'd expect (and deserve) a punch in the nose if I talked that way to my players, and I'd give one if somebody talked to me that way.</p><p></p><p>Respect does not flow in one direction. You give respect to get respect, and that doesn't change just because you are sitting behind a DM screen.</p></blockquote><p></p>
[QUOTE="tburdett, post: 373025, member: 4714"] --<It looks like this thread is full of DM's who like pissing players off. Wow, a campaign where every other session I get to head down to Crazy Hakeem's Discount Magic Shop to pick out a new weapon that can overcome some DR. Sign me up. Sounds just like Lord of the Rings. Sunder's effective, but cheap. Plain and simple. A climactic fight could be cool if the main bad ass is pulling out all his cheap tricks to win a fight. In all other cases, its just lame. There are ways to make an encounter challenging for the players without destroying their weapons.>-- --<If a Player doesn't have fun because his prized weapon is "sundered", is that tactic still worth it? If your tactics are upsetting the people playing the game, maybe you should talk about them.>-- It is just more of the 'For it to be real role-playing you need to make the players suffer.' attitude. The DM's who sunder frequently are probably the same ones who enjoy running low magic campaigns. After all, what could make a player more miserable than sundering the only magic weapon he's found by 12th level? Fun is secondary to 'role-playing'. If the players aren't having fun, it's THEIR fault. If they come to the DM and express their unhappiness about the game they are 'weenies' who need to be told to 'stuff it'. I am amazed that your players put up with YOUR attitudes. I'd expect (and deserve) a punch in the nose if I talked that way to my players, and I'd give one if somebody talked to me that way. Respect does not flow in one direction. You give respect to get respect, and that doesn't change just because you are sitting behind a DM screen. [/QUOTE]
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Sunder -- The most useful useless feat
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