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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Rackhir" data-source="post: 373098" data-attributes="member: 149"><p>Actually, I should have said characters of about 8th-9th level or higher. My bad. </p><p></p><p>The problem with low HD humanoids is that spells from the casters can eliminate large chunks of them and fighter types will hack right through them in one blow. With the number of HP that characters of those levels it's difficult to inflict stubstantial damage in the short time individual creatures will survive. Which means numbers (that die to spells) or really one-sideded situations, much as you are describing above. Yes, you as the all powerful DM can pretty much always come up some sort of situation in which they can be effective, but you really have to stack the deck against the characters.</p><p></p><p></p><p></p><p>Sigh, did you actually read all of my arguments? My point was not that Excaliber (for example) should never be sundered. Nor did I even state at any point that it was unreasonable for the drow to have sundered that characters bow. What I was responding to were all the people posting saying "Yeah! Screw the players. Sunder everything, if they complain they're crybabies". I dislike that kind of abusive attitude from DM, having suffered at the hands of more than one DM who took delight in screwing over characters I'd worked hard on.</p><p></p><p>I don't know about your monty haul monk, but my characters usually work hard to aquire their magic items. I don't usually have 15 other items sitting around in a portable hole to replace "Excaliber XXIII" once it get's sundered just like the 12 other swords I'd lost that week. </p><p></p><p>Obviously this isn't true for most of you, but I find D&D is generally more fun as a collaberative effort. This means the players limit outright munchkinisim and the DM avoids trying to screw the characters just because he's bored at the moment. </p><p></p><p>Items are not the be all and end all of D&D, but they are an important part. Are you telling me that you aren't at least partially defined by the "stuff" you own? What kind of computer you have, car you drive, place you live in. </p><p></p><p>If the players are loosing items that they have worked and suffered for on a regular basis, then there is no point in trying to aquire anything nice since it's going to be destroyed. Much as you wouldn't bother owning a nice car, if vandals wrecked your car on a daily basis.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 373098, member: 149"] Actually, I should have said characters of about 8th-9th level or higher. My bad. The problem with low HD humanoids is that spells from the casters can eliminate large chunks of them and fighter types will hack right through them in one blow. With the number of HP that characters of those levels it's difficult to inflict stubstantial damage in the short time individual creatures will survive. Which means numbers (that die to spells) or really one-sideded situations, much as you are describing above. Yes, you as the all powerful DM can pretty much always come up some sort of situation in which they can be effective, but you really have to stack the deck against the characters. Sigh, did you actually read all of my arguments? My point was not that Excaliber (for example) should never be sundered. Nor did I even state at any point that it was unreasonable for the drow to have sundered that characters bow. What I was responding to were all the people posting saying "Yeah! Screw the players. Sunder everything, if they complain they're crybabies". I dislike that kind of abusive attitude from DM, having suffered at the hands of more than one DM who took delight in screwing over characters I'd worked hard on. I don't know about your monty haul monk, but my characters usually work hard to aquire their magic items. I don't usually have 15 other items sitting around in a portable hole to replace "Excaliber XXIII" once it get's sundered just like the 12 other swords I'd lost that week. Obviously this isn't true for most of you, but I find D&D is generally more fun as a collaberative effort. This means the players limit outright munchkinisim and the DM avoids trying to screw the characters just because he's bored at the moment. Items are not the be all and end all of D&D, but they are an important part. Are you telling me that you aren't at least partially defined by the "stuff" you own? What kind of computer you have, car you drive, place you live in. If the players are loosing items that they have worked and suffered for on a regular basis, then there is no point in trying to aquire anything nice since it's going to be destroyed. Much as you wouldn't bother owning a nice car, if vandals wrecked your car on a daily basis. [/QUOTE]
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Sunder -- The most useful useless feat
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