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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Krail Stromquism" data-source="post: 373419" data-attributes="member: 2400"><p><strong>Sundering and Disarming</strong></p><p></p><p>Why hasnt anyone brought up Disarming? its nearly as easy for Strong opponents, plus if they have an open hand and Improved Disarm they can snatch the weapon, or manage to pick it up before the PC can react.</p><p></p><p>I recently used Sunder for the first time against my PCs and yeah they were pissed. I used the Female Bugbear from the recent Dragon Mag and rearranged her feats and gave her Improved Sunder, with that its SUPER easy to break weapons and shields.</p><p></p><p>PCs arent defenseless though! In FRCP and MoF there are rules applenty for weapon Materials. Sick of your weapon getting busted all the time try making it out of some other material! Or make rules for repairing Magic Items that favor the PC.</p><p></p><p>In an OLD campaign I played in all magic Items had the quality of being unbreakable unless you purposely wanted to break it. BUT magic items were much rarer and in fact all Carded, meaning that when you got Flametongue you had THE only flametongue. Well there were maybe 5 of each weapon form the DMG but still you got the card, and you had a special item. It increased the sense of value immeasurabley. 3E is realy set up for that now that people lose XP for making items instead of gaining it.</p><p></p><p>anyhow, Sunder is Great, Improved Sunder is even better but give your villians a reason to use it! Having mooks use it is a waste, save it for that next big bad guy or girl!</p><p></p><p>As a side note, use the same mechanic as a Grapple for regular Sundering, if the PC damages the opponent with the AoO then they fail to make the Sunder and give them a normal attack or none at all. That evens out the ease of weapon breaking.</p><p></p><p>Oh that reminds me, how long would it take a normal person with average stats weilding a longsword to Sunder a weapon? it take at least a few rounds. Thats just for those people saying Sunder isnt a valid medevil tactic. No foot army will run around Sundering stuff cause they are all 1st level average Joes that have next to no chance of succeeding, D&D villians or PCs are far from average in all senses.</p><p></p><p>Anyway, I gotta go the the Super Bowl to watch the Browns play, if you know what I mean!</p><p></p><p>WORD!</p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 373419, member: 2400"] [b]Sundering and Disarming[/b] Why hasnt anyone brought up Disarming? its nearly as easy for Strong opponents, plus if they have an open hand and Improved Disarm they can snatch the weapon, or manage to pick it up before the PC can react. I recently used Sunder for the first time against my PCs and yeah they were pissed. I used the Female Bugbear from the recent Dragon Mag and rearranged her feats and gave her Improved Sunder, with that its SUPER easy to break weapons and shields. PCs arent defenseless though! In FRCP and MoF there are rules applenty for weapon Materials. Sick of your weapon getting busted all the time try making it out of some other material! Or make rules for repairing Magic Items that favor the PC. In an OLD campaign I played in all magic Items had the quality of being unbreakable unless you purposely wanted to break it. BUT magic items were much rarer and in fact all Carded, meaning that when you got Flametongue you had THE only flametongue. Well there were maybe 5 of each weapon form the DMG but still you got the card, and you had a special item. It increased the sense of value immeasurabley. 3E is realy set up for that now that people lose XP for making items instead of gaining it. anyhow, Sunder is Great, Improved Sunder is even better but give your villians a reason to use it! Having mooks use it is a waste, save it for that next big bad guy or girl! As a side note, use the same mechanic as a Grapple for regular Sundering, if the PC damages the opponent with the AoO then they fail to make the Sunder and give them a normal attack or none at all. That evens out the ease of weapon breaking. Oh that reminds me, how long would it take a normal person with average stats weilding a longsword to Sunder a weapon? it take at least a few rounds. Thats just for those people saying Sunder isnt a valid medevil tactic. No foot army will run around Sundering stuff cause they are all 1st level average Joes that have next to no chance of succeeding, D&D villians or PCs are far from average in all senses. Anyway, I gotta go the the Super Bowl to watch the Browns play, if you know what I mean! WORD! [/QUOTE]
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Sunder -- The most useful useless feat
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