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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Stalker0" data-source="post: 374038" data-attributes="member: 5889"><p>If your using sunder sparingly, then by all means go for it. Its part of life, suck it up.</p><p></p><p>For those who think sunder is too strong you could try having sunder damage only 3/4 your normal damage, and then maybe improved sunder 1.5 or so. I've used sunder before with one of my old characters and it really isn't cake to just do it, especially when I know when I could be doing damage. But I agree that once you get to improved sunder, it gets a little too easy.</p><p></p><p>Another thing you could try to prevent sunder from getting out of hand if you wish, is to say that the immunity to sundering that magic gives a weapon compared to a lower class weapon is seperate from the actual enhancement bonus. It is a part of the weapon, one which has to be dispelled seperately from the normal magic (or may be immune to dispels) and that cannot be granted by GMW.</p><p></p><p>That way the only way your +3 sword is getting broken is by another +3 sword, no spell help. And in that situation I would expect a climactic battle to be going on, and if your sword gets broken in that scenario then that makes for good roleplaying. It also makes sure that you don't fling around GMW to make your weapon invulnerable either.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 374038, member: 5889"] If your using sunder sparingly, then by all means go for it. Its part of life, suck it up. For those who think sunder is too strong you could try having sunder damage only 3/4 your normal damage, and then maybe improved sunder 1.5 or so. I've used sunder before with one of my old characters and it really isn't cake to just do it, especially when I know when I could be doing damage. But I agree that once you get to improved sunder, it gets a little too easy. Another thing you could try to prevent sunder from getting out of hand if you wish, is to say that the immunity to sundering that magic gives a weapon compared to a lower class weapon is seperate from the actual enhancement bonus. It is a part of the weapon, one which has to be dispelled seperately from the normal magic (or may be immune to dispels) and that cannot be granted by GMW. That way the only way your +3 sword is getting broken is by another +3 sword, no spell help. And in that situation I would expect a climactic battle to be going on, and if your sword gets broken in that scenario then that makes for good roleplaying. It also makes sure that you don't fling around GMW to make your weapon invulnerable either. [/QUOTE]
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Sunder -- The most useful useless feat
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