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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Ridley's Cohort" data-source="post: 378193" data-attributes="member: 545"><p>I concur. Going up against NPCs that sunder, run by a <em>fairminded</em> DM, is not a problem. You will see a lot of outright failures (and easy victories) because of enchantment mismatches. Besides, I can just rely on GMW.</p><p></p><p>From a game balance perspective, I am not so much against sundering in the abstract, but have a lot of problems with 3e in the details. In particular, I think sundering is much, much too easy. Furthermore, it just increases the value of GMW. GMW already makes it trivial for mid to high level characters to always have effective +4 and +5 enchantments, and that detracts from the uniqueness of magical weapons -- making them just another "mundane" commodity.</p><p></p><p>I am rather a fan of character defining items. Unfortunately, vanilla 3e does not really support that style of play, sundering being just one of the reasons.</p><p></p><p>Getting back to the original post, even as a sunder critic, I tend to back up the DM on sundering the bow. If you are not going to protect your archer, bad things will happen. Seems fair to me ... unless the archer personally carved that bow out of the rib of a dragon or somesuch.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 378193, member: 545"] I concur. Going up against NPCs that sunder, run by a [i]fairminded[/i] DM, is not a problem. You will see a lot of outright failures (and easy victories) because of enchantment mismatches. Besides, I can just rely on GMW. From a game balance perspective, I am not so much against sundering in the abstract, but have a lot of problems with 3e in the details. In particular, I think sundering is much, much too easy. Furthermore, it just increases the value of GMW. GMW already makes it trivial for mid to high level characters to always have effective +4 and +5 enchantments, and that detracts from the uniqueness of magical weapons -- making them just another "mundane" commodity. I am rather a fan of character defining items. Unfortunately, vanilla 3e does not really support that style of play, sundering being just one of the reasons. Getting back to the original post, even as a sunder critic, I tend to back up the DM on sundering the bow. If you are not going to protect your archer, bad things will happen. Seems fair to me ... unless the archer personally carved that bow out of the rib of a dragon or somesuch. [/QUOTE]
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Sunder -- The most useful useless feat
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