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General Tabletop Discussion
*Pathfinder & Starfinder
Sunder -- The most useful useless feat
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<blockquote data-quote="Krail Stromquism" data-source="post: 381042" data-attributes="member: 2400"><p><strong>FEATS Galore!</strong></p><p></p><p>Well taking 2 or 3 feats to focus can make anything the attack of choice!</p><p></p><p>What about Disarming people? Take a few Feats and your gonna be stripping people of their weapons all the time!</p><p></p><p>Thats 1000 times better than breaking thier weapons, you can take it and kill them with it!</p><p></p><p>Try doing that to a PC! It REALLY gets them angry.</p><p></p><p>Also, your assuming the attacker has all these Feats that'll make him unstopable, what about the Archer and his/her defenders? DO they have feats or what? Do they use tactics? Couldnt defenders Ready attacks and try and grapple/trip/disarm anyone that comes near?</p><p></p><p>Just about every Feat has an Opposite.</p><p></p><p>As for Tumble-mania. Are you using Armor Check Penalties or Weight/encumberance penalties? No it isnt anywhere near automatic for tumblers to go thru theatened areas. </p><p></p><p>OH! heres a great House Rule, for your Tumble checks, have it be the base # (10 or 15) plus the BAB of the creature whos Threatened Area you are going thru. For creatures whos areas overlap use the highest and +2 for each additional creature. Then you could have Combat Reflexes give an additional bonus to those checks, +1 or +2. must write this down...</p><p></p><p>I dont think its Sunder thats broken but the tactics surrounding its use, Marshall.</p><p></p><p>Playtest some different stuff out. Use Opposed Tumble checks. Use Readied Attacks for Defenders. Give the Archer Improved Unarmed Strike. Give the option to the defender to Drop thier weapon. Use different Materials in the construction of Weapons. Blah Blah Blah! theres a Ton of things you can do and try!</p><p></p><p>Sunder works. Now Make it work for YOU!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 381042, member: 2400"] [b]FEATS Galore![/b] Well taking 2 or 3 feats to focus can make anything the attack of choice! What about Disarming people? Take a few Feats and your gonna be stripping people of their weapons all the time! Thats 1000 times better than breaking thier weapons, you can take it and kill them with it! Try doing that to a PC! It REALLY gets them angry. Also, your assuming the attacker has all these Feats that'll make him unstopable, what about the Archer and his/her defenders? DO they have feats or what? Do they use tactics? Couldnt defenders Ready attacks and try and grapple/trip/disarm anyone that comes near? Just about every Feat has an Opposite. As for Tumble-mania. Are you using Armor Check Penalties or Weight/encumberance penalties? No it isnt anywhere near automatic for tumblers to go thru theatened areas. OH! heres a great House Rule, for your Tumble checks, have it be the base # (10 or 15) plus the BAB of the creature whos Threatened Area you are going thru. For creatures whos areas overlap use the highest and +2 for each additional creature. Then you could have Combat Reflexes give an additional bonus to those checks, +1 or +2. must write this down... I dont think its Sunder thats broken but the tactics surrounding its use, Marshall. Playtest some different stuff out. Use Opposed Tumble checks. Use Readied Attacks for Defenders. Give the Archer Improved Unarmed Strike. Give the option to the defender to Drop thier weapon. Use different Materials in the construction of Weapons. Blah Blah Blah! theres a Ton of things you can do and try! Sunder works. Now Make it work for YOU!:D [/QUOTE]
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Sunder -- The most useful useless feat
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