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<blockquote data-quote="Dave Blewer" data-source="post: 903689" data-attributes="member: 4972"><p>Hi, </p><p></p><p>Thanks for the thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>The benefits as I see them: </p><p></p><p>1. The combats are incredibly fast... the first fight I ever ran consisted of three characters facing two separate swarms of 12 zombies and the battle was over in about half an hour. Keep in mind that this was the first fight, so we were still shaking down the rules. It was detailed as well. Zombies were using swarm attacks, Wild Attacks, players were using tricks and tactics to try and defeat the swarms.</p><p></p><p>2. During the entire combat, I as GM, didn’t have to make a single note. Monsters were either up, shaken (Monsters can’t attack, and can only move at half speed) or they were down. Leave the figure where it is, knock it over or take it away.</p><p></p><p>3. Preparation time. Where it used to take me hours to design and encounter in D20, I can do the same job in Savage Worlds in a few minutes, tens of minutes at the most. As a GM I find myself concentrating on plot rather than trying to balance figures.</p><p></p><p>4. None of my D20 books are obsolete; every RPG out there is convertible to Savage Worlds with very little fuss.</p><p></p><p>5. My players report that it still feels like they are playing D20. They still roll to hit, still roll damage, they still have feats (called Edges in SW), they still cast spells. They are happy.</p><p></p><p>I still like D20, and I can see myself running it again in certain circumstances, but I <em>love</em> Savage Worlds.</p></blockquote><p></p>
[QUOTE="Dave Blewer, post: 903689, member: 4972"] Hi, Thanks for the thanks :-) The benefits as I see them: 1. The combats are incredibly fast... the first fight I ever ran consisted of three characters facing two separate swarms of 12 zombies and the battle was over in about half an hour. Keep in mind that this was the first fight, so we were still shaking down the rules. It was detailed as well. Zombies were using swarm attacks, Wild Attacks, players were using tricks and tactics to try and defeat the swarms. 2. During the entire combat, I as GM, didn’t have to make a single note. Monsters were either up, shaken (Monsters can’t attack, and can only move at half speed) or they were down. Leave the figure where it is, knock it over or take it away. 3. Preparation time. Where it used to take me hours to design and encounter in D20, I can do the same job in Savage Worlds in a few minutes, tens of minutes at the most. As a GM I find myself concentrating on plot rather than trying to balance figures. 4. None of my D20 books are obsolete; every RPG out there is convertible to Savage Worlds with very little fuss. 5. My players report that it still feels like they are playing D20. They still roll to hit, still roll damage, they still have feats (called Edges in SW), they still cast spells. They are happy. I still like D20, and I can see myself running it again in certain circumstances, but I [I]love[/I] Savage Worlds. [/QUOTE]
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