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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sundered Weapons are BROKEN!
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<blockquote data-quote="Kai Lord" data-source="post: 375987" data-attributes="member: 3570"><p>One of the silliest things about Sunder is that the recipient of a Sunder attack has very little to do with it. In actuality, without the defender's "help" its damn near impossible to Sunder, because it requires at most a good swing from him to absorb the force of your destructive attack, or at the very least a grip that doesn't yield to your blow.</p><p></p><p>Obviously the ENWorld Dancing Leprechaun Contingent will vehemently cry "No dood, one Sunder attack is representative of many wild swings and strikes against an opponent's weapon in a single round. This is DND man!"</p><p></p><p>But we know that isn't how it works. And when a warrior approaches you, holding his shield in front of him with his sword behind him and you win initiative, how the heck are you going to Sunder his blade? Or what if you get the drop on Arnold the Barbarian who wields his Bastard Sword two-fisted and raised just behind his head like he did in the movies? You might take his head off, but you ain't reaching that weapon. Then there's the guy who just lets his sword give a little bit and absorb the Sunder's blow. No way you're slicing a sword in two if it moves with your attack.</p><p></p><p>So here's what I propose:</p><p></p><p>Sunder can only be used as the result of a Readied Action against an opponent's attack. If you have Sunder and you Ready, you get to make an AoO the next time your opponent attacks you with his weapon. This way your opponent provides the necessary downforce with which to match your blow, possibly destroying the weapon. Much more cinematic, much cooler, much more likely to be used at the most dramatically appropriate times.</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 375987, member: 3570"] One of the silliest things about Sunder is that the recipient of a Sunder attack has very little to do with it. In actuality, without the defender's "help" its damn near impossible to Sunder, because it requires at most a good swing from him to absorb the force of your destructive attack, or at the very least a grip that doesn't yield to your blow. Obviously the ENWorld Dancing Leprechaun Contingent will vehemently cry "No dood, one Sunder attack is representative of many wild swings and strikes against an opponent's weapon in a single round. This is DND man!" But we know that isn't how it works. And when a warrior approaches you, holding his shield in front of him with his sword behind him and you win initiative, how the heck are you going to Sunder his blade? Or what if you get the drop on Arnold the Barbarian who wields his Bastard Sword two-fisted and raised just behind his head like he did in the movies? You might take his head off, but you ain't reaching that weapon. Then there's the guy who just lets his sword give a little bit and absorb the Sunder's blow. No way you're slicing a sword in two if it moves with your attack. So here's what I propose: Sunder can only be used as the result of a Readied Action against an opponent's attack. If you have Sunder and you Ready, you get to make an AoO the next time your opponent attacks you with his weapon. This way your opponent provides the necessary downforce with which to match your blow, possibly destroying the weapon. Much more cinematic, much cooler, much more likely to be used at the most dramatically appropriate times. [/QUOTE]
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Sundered Weapons are BROKEN!
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