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*Pathfinder & Starfinder
Sundered Weapons are BROKEN!
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<blockquote data-quote="drnuncheon" data-source="post: 379352" data-attributes="member: 96"><p>Initiative and such are abstract. D&D combat is not an Irish stand-down, with both people taking turns smacking each other until one falls. In the cases you describe above, the sundering character is in all probability waiting until the person brings their sword into play before making the Sunder attempt. Presumably they aren't just standing around posing at you.</p><p></p><p>In effect, they are doing just what you suggest - waiting for the opponent to start to strike and then attacking the weapon - they just chose to abstract it in a way that doesn't cause needless complication.</p><p></p><p></p><p></p><p>This would be represented by the opposed attack roll to hit the weapon. A more skilled combatant is more likely to be able to protect his weapon from your attack. Seems fine to me.</p><p></p><p>Are you trying to change Sunder because you believe that it's abusive or too easy to use, or because your conception of how it works makes it seem "unrealistic"? If it's the former, then house rules are definitely something you should look into, but only after identifying exactly what is causing the problem. If it's the latter, then perhaps altering your conception of how Sunder works is all that is necessary.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 379352, member: 96"] Initiative and such are abstract. D&D combat is not an Irish stand-down, with both people taking turns smacking each other until one falls. In the cases you describe above, the sundering character is in all probability waiting until the person brings their sword into play before making the Sunder attempt. Presumably they aren't just standing around posing at you. In effect, they are doing just what you suggest - waiting for the opponent to start to strike and then attacking the weapon - they just chose to abstract it in a way that doesn't cause needless complication. This would be represented by the opposed attack roll to hit the weapon. A more skilled combatant is more likely to be able to protect his weapon from your attack. Seems fine to me. Are you trying to change Sunder because you believe that it's abusive or too easy to use, or because your conception of how it works makes it seem "unrealistic"? If it's the former, then house rules are definitely something you should look into, but only after identifying exactly what is causing the problem. If it's the latter, then perhaps altering your conception of how Sunder works is all that is necessary. J [/QUOTE]
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Sundered Weapons are BROKEN!
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