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Sundering a ring?
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<blockquote data-quote="kreynolds" data-source="post: 195256" data-attributes="member: 2829"><p>Granted, it isn't realistic, but it sure keeps the game from becoming a pain the ass to run. In a real fight, you aim to disable your opponent, his sword arm to weaken his blows, his leg or ankle to slow him down, his nose or eyes to mess up his vision, his chest or throat to screw up his respiration, whatever. Unfortunately, to be able to specifically strike someone in the arm and have the damage inflicted actually affect them in the game would require a completely different subset of rules.</p><p></p><p>1) How much damage must you inflict to determine how affected said body part is?</p><p>2) If the body part is a hand, what kind of attack penalty do they suffer?</p><p>3) If the body part is a hand, what kind of penalty do they suffer on skills, and more to the point, what about a time penalty?</p><p>4) What feats suddenly become unavailable because you have a broken finger (Quickdraw comes to mind)?</p><p>5) Can you still effectively cast spells (somatic)?</p><p>6) Can you retrieve your spell components quickly enough (material)?</p><p>7) How long does it take for your hand to heal? Same rate as everything else?</p><p>8) At what point does your wrist become sprained? Broken?</p><p>9) At what point does your hand become crushed? Cut off?</p><p>10) What class abilities become unavailable because of an injured hand (Tempest comes to mind)?</p><p>11) Are the hand and wrist considered separate?</p><p>12) What about the fingers?</p><p>13) How much damage would you have to deal to someone's hand, barring cutting it off, in order to cause the injuries to affect their fingers?</p><p>14) If you're hit in the chest, how much damage does it take to bruise you? Break your chestbone? Knock the wind out of you? Collapse a lung? Kill you?</p><p>15) and on and on and on and on....</p><p></p><p>see how stupid this gets? If this is 4th edition...keep it.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 195256, member: 2829"] Granted, it isn't realistic, but it sure keeps the game from becoming a pain the ass to run. In a real fight, you aim to disable your opponent, his sword arm to weaken his blows, his leg or ankle to slow him down, his nose or eyes to mess up his vision, his chest or throat to screw up his respiration, whatever. Unfortunately, to be able to specifically strike someone in the arm and have the damage inflicted actually affect them in the game would require a completely different subset of rules. 1) How much damage must you inflict to determine how affected said body part is? 2) If the body part is a hand, what kind of attack penalty do they suffer? 3) If the body part is a hand, what kind of penalty do they suffer on skills, and more to the point, what about a time penalty? 4) What feats suddenly become unavailable because you have a broken finger (Quickdraw comes to mind)? 5) Can you still effectively cast spells (somatic)? 6) Can you retrieve your spell components quickly enough (material)? 7) How long does it take for your hand to heal? Same rate as everything else? 8) At what point does your wrist become sprained? Broken? 9) At what point does your hand become crushed? Cut off? 10) What class abilities become unavailable because of an injured hand (Tempest comes to mind)? 11) Are the hand and wrist considered separate? 12) What about the fingers? 13) How much damage would you have to deal to someone's hand, barring cutting it off, in order to cause the injuries to affect their fingers? 14) If you're hit in the chest, how much damage does it take to bruise you? Break your chestbone? Knock the wind out of you? Collapse a lung? Kill you? 15) and on and on and on and on.... see how stupid this gets? If this is 4th edition...keep it. [/QUOTE]
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