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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Sundering a spellbook?
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<blockquote data-quote="Pax" data-source="post: 1087588" data-attributes="member: 6875"><p>Says who? My wizards tend to do their best to have a backup copy -- say, nice and safely on deposit with the Wizard's Guild. Benefit of membership, etc, etc. Worst a sundered spellbook at those levels would mean, is, a trip back to town to replace it.</p><p></p><p></p><p></p><p>Never heard of such a thing. Besides, as I described above: my spellbooks, at high level, tend to be made of <strong>metal</strong> (which is not flammable), and the self-regenerative properties of Living Metal are an (Ex)traordinary ability, so, cannot be dispelled.</p><p></p><p>Of course, the books also tend to be glamered to look like something inocuous, like a bundle of iron rations, so even figuring out <strong>which</strong> item to nail, will be a difficult task in and of itself.</p><p></p><p>MoF's rules for spellbook construction are great stuff, imo.</p><p></p><p></p><p></p><p>No such animal, and as a DM, I'd never approve them for ANYone. Those'd be ludicrous ... we're talking into the epic scale, there.</p><p></p><p></p><p></p><p>Roughly spell level x caster level times 2,000 gold, times 2 for a non-slotted item. So for AMF, 6x11x2000x2, or 266,000gp. More than a +10 adamantine weapon with which to simply whack the wizard repeatedly.</p><p></p><p>And, then, the wizard simply throws a Disjunction at it, and since it's unattended (or attended by him), it becomes permanentlynonmagical. Disjunction from a scroll works nicely.</p><p></p><p></p><p></p><p>Right; Disjunction again. Plus if it teleports w/o error (to avoid simple plane-hopping-to-avoid), it's going to be a LOT more expensive. Into the 500,000gp range, probably.</p><p></p><p>Alternately -- the wizard researches a permanency application for Antimagic Field, cast on an area (this might require a Greater Antimagic Field spell to be researched first). Meanwhile, he hires someone to cast Dimensional Lock, and drops the iteminside it briefly -- if it drops the AMF to teleport, it's blocked by the DimLock. Without dropping the AMF, it can't teleport. Look, the wizard has soem time available (and he makes usre he can recast the DimLock himself as needed, so he will have all the time he needs).</p><p></p><p>He casts a permanent antimagic field in a room, at least 20' by 20' by 20'. The cursed item is brought, and tossed into the room. When it's roughly in the middle of that 20' cube, the wizard (or hired help, if need be) casts <em>forcecage</em>, as a 10' windowless cell. Forcecage, like wall of force, is not impeded by an antimagic field -- but it blocks it's propagation. Now, he plants permanent antimagic fields all AROUND the cube, so noone can disintegrate their way in.</p><p></p><p>*POOF* problem solved. Forever.</p><p></p><p>And that's just assuming the wizard doesn't simply ARRANGE for a common pickpocket to STEAL the item itself. That cursed antimagic item would likely simply end up in the pocket of some eleven-year-old street urchin somewhere, anyway.</p><p></p><p>With all that said -- the best way to solve a "pesky wizard" problem is the same as it's always been: repeatedly stick a sharp object through him. Eventually, he'll stop screaming, and then you can have the body dealt with by whatever means float your boat.</p></blockquote><p></p>
[QUOTE="Pax, post: 1087588, member: 6875"] Says who? My wizards tend to do their best to have a backup copy -- say, nice and safely on deposit with the Wizard's Guild. Benefit of membership, etc, etc. Worst a sundered spellbook at those levels would mean, is, a trip back to town to replace it. Never heard of such a thing. Besides, as I described above: my spellbooks, at high level, tend to be made of [b]metal[/b] (which is not flammable), and the self-regenerative properties of Living Metal are an (Ex)traordinary ability, so, cannot be dispelled. Of course, the books also tend to be glamered to look like something inocuous, like a bundle of iron rations, so even figuring out [b]which[/b] item to nail, will be a difficult task in and of itself. MoF's rules for spellbook construction are great stuff, imo. No such animal, and as a DM, I'd never approve them for ANYone. Those'd be ludicrous ... we're talking into the epic scale, there. Roughly spell level x caster level times 2,000 gold, times 2 for a non-slotted item. So for AMF, 6x11x2000x2, or 266,000gp. More than a +10 adamantine weapon with which to simply whack the wizard repeatedly. And, then, the wizard simply throws a Disjunction at it, and since it's unattended (or attended by him), it becomes permanentlynonmagical. Disjunction from a scroll works nicely. Right; Disjunction again. Plus if it teleports w/o error (to avoid simple plane-hopping-to-avoid), it's going to be a LOT more expensive. Into the 500,000gp range, probably. Alternately -- the wizard researches a permanency application for Antimagic Field, cast on an area (this might require a Greater Antimagic Field spell to be researched first). Meanwhile, he hires someone to cast Dimensional Lock, and drops the iteminside it briefly -- if it drops the AMF to teleport, it's blocked by the DimLock. Without dropping the AMF, it can't teleport. Look, the wizard has soem time available (and he makes usre he can recast the DimLock himself as needed, so he will have all the time he needs). He casts a permanent antimagic field in a room, at least 20' by 20' by 20'. The cursed item is brought, and tossed into the room. When it's roughly in the middle of that 20' cube, the wizard (or hired help, if need be) casts [i]forcecage[/i], as a 10' windowless cell. Forcecage, like wall of force, is not impeded by an antimagic field -- but it blocks it's propagation. Now, he plants permanent antimagic fields all AROUND the cube, so noone can disintegrate their way in. *POOF* problem solved. Forever. And that's just assuming the wizard doesn't simply ARRANGE for a common pickpocket to STEAL the item itself. That cursed antimagic item would likely simply end up in the pocket of some eleven-year-old street urchin somewhere, anyway. With all that said -- the best way to solve a "pesky wizard" problem is the same as it's always been: repeatedly stick a sharp object through him. Eventually, he'll stop screaming, and then you can have the body dealt with by whatever means float your boat. [/QUOTE]
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