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General Tabletop Discussion
*Pathfinder & Starfinder
Sundering Armor Mechanic
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2786578" data-attributes="member: 20805"><p>Interesting mechanic.. the main problem with it is is the 'why' of this mechanic... it takes too much effort to directly sunder armor ... effort better focused on beating the user to death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> {thats not a 'should it be done', that a 'as a player with this rule, why would I ever use this tactic' question}</p><p></p><p>As a base mechanic for damaging armor I think it is sound. I was thinking the same direction as Cabral, altho not quite so dramatic.</p><p></p><p> "Critical Hits additional damage is dealt first to the targets Armor (if any). For every 10 points of damage taken, the armor loses 1 point of armor bonus. If the target is immune to Critical hits, the extra damage can still be dealt to the armor."</p><p></p><p>This rule both creates damaged armor, and explains why its presence on the 'balanced' DnD battlefield is common.</p><p></p><p>For a tactical option, perhaps:</p><p> </p><p> "You may attempt to damage an opponents armor as a standard action that draws an AoO. You gain a -4 penatly to hit and must succeed at an attack roll against the targets touch AC. If successful, you deal normal damage to the targets armor. Armor is not subject to critical hits and any damage beyond what it takes to destroy the armor does not carry through to the wearer.</p><p> Special: The feat Improved Sunder removes the AoO from this action.</p><p> The feat Improved Armor Sunder removes the -4 penatly to hit from this action."</p><p></p><p></p><p>For even more fun tactical options, perhaps:</p><p></p><p> "When struck while weilding a shield, you may sacrifice the shield to reduce the damge taken by {BAB + Shield Bonus * 10}. The shield is completely destroyed by this maneuver and cannot be repaired."</p><p></p><p>enough mental gymnastics for the morning!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2786578, member: 20805"] Interesting mechanic.. the main problem with it is is the 'why' of this mechanic... it takes too much effort to directly sunder armor ... effort better focused on beating the user to death :) {thats not a 'should it be done', that a 'as a player with this rule, why would I ever use this tactic' question} As a base mechanic for damaging armor I think it is sound. I was thinking the same direction as Cabral, altho not quite so dramatic. "Critical Hits additional damage is dealt first to the targets Armor (if any). For every 10 points of damage taken, the armor loses 1 point of armor bonus. If the target is immune to Critical hits, the extra damage can still be dealt to the armor." This rule both creates damaged armor, and explains why its presence on the 'balanced' DnD battlefield is common. For a tactical option, perhaps: "You may attempt to damage an opponents armor as a standard action that draws an AoO. You gain a -4 penatly to hit and must succeed at an attack roll against the targets touch AC. If successful, you deal normal damage to the targets armor. Armor is not subject to critical hits and any damage beyond what it takes to destroy the armor does not carry through to the wearer. Special: The feat Improved Sunder removes the AoO from this action. The feat Improved Armor Sunder removes the -4 penatly to hit from this action." For even more fun tactical options, perhaps: "When struck while weilding a shield, you may sacrifice the shield to reduce the damge taken by {BAB + Shield Bonus * 10}. The shield is completely destroyed by this maneuver and cannot be repaired." enough mental gymnastics for the morning! :) [/QUOTE]
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